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Should I ship a PvE Programming game?
PvE + Programming
Only 15 developers shipped a PvE Programming game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Omega Crafter, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 29 more are announced, ×2.6 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $810, ×1.3 the market's $630 for a 6 / 10 build, and 3 in 10 made under $240; 1 in 20 cleared $390k, ×632 the market median. Revenue is down 100% on the market; 29 games are announced against 11 developers who shipped in the last year.
| Bottom 30% | $239 (exactly $239) |
|---|---|
| Median | $809 (exactly $809) |
| Top 25% | $48k (exactly $47,952) |
| Top 5% | $397k (exactly $396,591) |
| Developers, 2 yr | 15 |
| Released games | 35 |
| Announced | 29 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 100% on the market, supply 175% more developers than the period before.
Free games: 9%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- PvE
- effort 6 / 10 · low · online co-op against AI still needs the whole netcode stack
- Programming
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- PvE, Programming; 5 in 10 of the top 25% also carry Action, Sandbox, Building
- Price point
- $4.99 typical · top 25% priced $24.99 or above
- Art
- 5 in 10 of the top 25% ship with 3D
Why players buy here
The top 25% priced at $24.99 or above; the middle game at $4.99.
The top 10 games average 81% positive over 1,636 reviews.
What kills games here
3 in 10 developers made under $240. 7 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 29 games are announced against 11 developers who shipped in the last year, ×2.6 per shipper.
Adjacent niches
PvE with a different second tag, ranked by verdict then median.
- + Dating SimFair
- + IdlerFair
- + MinigamesFair
- + TypingFair
- + Extraction ShooterPoor odds
- + Open World Survival CraftPoor odds
- + HeistPoor odds
- + MMORPGPoor odds
- + Real-TimePoor odds
- + NavalPoor odds
- + SpaceshipsPoor odds
- + MarsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Omega Crafter | $24.99 | 529 77% | 16k | $397k (exactly $396,591) | Preferred Networks | |
| | GLADIABOTS - AI Combat Arena | older | $14.99 | 846 87% | 25k | $380k (exactly $380,446) | GFX47 |
| | Net.Attack() - Code or Die! | $7.99 | 510 80% | 15k | $122k (exactly $122,247) | ByteRockers' Games | |
| | The Bibites: Digital Life | · EA | $9.99 | 218 96% | 6.5k | $65k (exactly $65,335) | Omnia Studios |
| | Age Of Warbots | $9.99 | 160 83% | 4.8k | $48k (exactly $47,952) | VDimension | |
| | Project Astra Dominium | older | $9.99 | 69 88% | 2.1k | $21k (exactly $20,679) | Snob Entertainment UG |
| | UNHUMAN | $3.99 | 161 73% | 4.8k | $19k (exactly $19,272) | Kinda Lowkey Games | |
| | Automata Empire | older | $8.99 | 48 66% | 1.4k | $13k (exactly $12,946) | Nonadecimal Creative |
| | Kinetype | · EA | $6.99 | 36 83% | 1.1k | $7.5k (exactly $7,549) | Morlytic |
| | Typhon: Bot vs Bot | · EA | $19.99 | 12 75% | 360 | $7.2k (exactly $7,196) | Brightshade Games |
| | Dungeon-Bot | $8.99 | 3 100% | 90 | $809 (exactly $809) | XREALL | |
| | Battle Bits | $4.99 | 5 40% | 150 | $748 (exactly $748) | NecoPlanet | |
| | Compile & Defend | $4.99 | 2 50% | 60 | $299 (exactly $299) | Codx.io |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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