Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Adventure + Top-Down Shooter Poor odds revenue up 115% on the market
- Real Time Tactics + Survival Poor odds revenue up 95% on the market
- FPS + Mechs Poor odds revenue up 120% on the market
- RPG + LGBTQ+ Poor odds revenue up 130% on the market
- Party Game + Rhythm Fair revenue up 80% on the market
- Local Multiplayer + Female Protagonist Fair revenue up 40% on the market
- Puzzle + Demons Fair revenue up 60% on the market
- Action + Time Travel Poor odds revenue up 100% on the market
- Shooter + On-Rails Shooter Poor odds revenue up 25% on the market
- Arcade + Female Protagonist Fair revenue up 130% on the market
- Combat + Robots Poor odds revenue up 80% on the market
- Parkour + Action Poor odds revenue up 140% on the market
- Local Multiplayer + Time Management Poor odds revenue up 90% on the market
- Puzzle Platformer + Psychological Horror Poor odds revenue up 115% on the market
- Physics + Zombies Poor odds revenue up 115% on the market
- Crafting + Cats Poor odds revenue up 115% on the market
- Sandbox + Dating Sim Poor odds revenue up 95% on the market
- Investigation + Female Protagonist Poor odds revenue up 80% on the market
- Dungeon Crawler + LGBTQ+ Poor odds revenue up 70% on the market
- Tactical RPG + Magic Poor odds revenue up 125% on the market
- JRPG + Magic Poor odds revenue up 65% on the market
- Stealth + Mystery Poor odds revenue up 115% on the market
- 2D Platformer + Thriller Poor odds revenue up 115% on the market
- Sokoban Fair revenue up 140% on the market
- Space Sim + Combat Poor odds revenue up 80% on the market
- Action-Adventure + Hidden Object Poor odds revenue up 105% on the market
- Stealth + Roguelite Poor odds revenue up 80% on the market
- Point & Click + Lovecraftian Poor odds revenue up 65% on the market
- Souls-like + Mythology Poor odds revenue up 150% on the market
- Action-Adventure + Multiple Endings Poor odds revenue up 80% on the market
- Roguelike + Faith Poor odds revenue up 145% on the market
- Walking Simulator + Post-apocalyptic Poor odds revenue up 140% on the market
- Hero Shooter + Action Roguelike Poor odds revenue up 80% on the market
- PvP + Automobile Sim Poor odds revenue up 140% on the market
- Offroad + Racing Poor odds revenue up 25% on the market
- Open World + Aliens Poor odds revenue up 70% on the market
- Top-Down Shooter + Mystery Poor odds revenue up 150% on the market
- Action RPG + Dystopian Poor odds revenue up 80% on the market
- Action + Dating Sim Poor odds revenue up 55% on the market
- Character Customization + Shoot 'Em Up Poor odds revenue up 100% on the market
- Shooter + Survival Horror Poor odds revenue up 110% on the market
- Job Simulator + Idler Poor odds revenue up 110% on the market
- Dating Sim + Dark Fantasy Poor odds revenue up 155% on the market
- Open World + Class-Based Poor odds revenue up 95% on the market
- Third-Person Shooter + Combat Poor odds revenue up 90% on the market
- Trading + Space Poor odds revenue up 145% on the market
- Walking Simulator + Fantasy Poor odds revenue up 105% on the market
- Survival + Medieval Poor odds revenue up 75% on the market
- Character Action Game + Action-Adventure Poor odds revenue up 25% on the market
- Sandbox + Precision Platformer Fair revenue up 55% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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