Do I ship it?

GamesWargameWargame + Perma Death

Specimen · observed

Should I ship a Perma Death Wargame?

Wargame + Perma Death

Only 15 developers shipped a Perma Death Wargame in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Mage and Monsters II, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 26 more are announced, ×2.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $2.0k, ×3.2 the market's $630 for a 5 / 10 build, and 3 in 10 made under $540; 1 in 20 cleared $100k, ×160 the market median. Revenue is flat on the market; 26 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 3.2 times the market baseline, revenue flat on the market, 26 announced, ×2.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Wargame + Perma Death
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 15
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.7k → $60 → $267 → $1.2k (still earning) → $2.8k (still earning)
The last cohort is still earning.
Outcomes for Wargame + Perma Death: Plate 1 · outcomes, 2 yr, n = 15
Bottom 30% $539 (exactly $539)
Median $2.0k (exactly $2,035)
Top 25% $9.0k (exactly $8,994)
Top 5% $100k (exactly $100,328)
Developers, 2 yr 15
Released games 36
Announced 26
Effort 5 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 50% more developers than the period before.

Free games: 8%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Wargame
effort 5 / 10 · medium · effort 5 sits in the medium band
Perma Death
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Wargame, Perma Death; 8 in 10 of the top 25% also carry Strategy, Tactical, Turn-Based Combat
Price point
$6.99 typical · top 25% priced $44.99 or above
Art
8 in 10 of the top 25% ship with Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $44.99 or above; the middle game at $6.99.

The top 10 games average 82% positive over 597 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $540, median $2.0k, 1 in 4 over $8.9k, 1 in 20 over $100k.

3 in 10 developers made under $540. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 26 games are announced against 9 developers who shipped in the last year, ×2.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Wargame with a different second tag, ranked by verdict then median.

  1. + Inventory ManagementFair21 devs · median $4.6k · 20 announced
  2. + Local MultiplayerFair28 devs · median $3.0k · 28 announced
  3. + NavalFair37 devs · median $2.4k · 37 announced
  4. + TabletopFair50 devs · median $1.1k · 57 announced
  5. + LogicFair20 devs · median $599 · 26 announced
  6. + Real-Time with PausePoor odds11 devs · median $37k · 24 announced
  7. + Real-TimePoor odds13 devs · median $37k · 17 announced
  8. + Co-opPoor odds43 devs · median $21k · 84 announced
  9. + StealthPoor odds10 devs · median $21k · 39 announced
  10. + DiplomacyPoor odds34 devs · median $17k · 59 announced
  11. + Colony SimPoor odds24 devs · median $16k · 55 announced
  12. + SandboxPoor odds82 devs · median $14k · 142 announced

All 147 pairs on the Wargame page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Urtuk: The Desolation older $13.99 2,408 87% 72k $1.0M (exactly $1,010,638) David Kaleta
Space Crew: Legendary Edition older $15.99 1,684 77% 51k $808k (exactly $807,815) Runner Duck
Broken Lines older $24.99 604 76% 18k $453k (exactly $452,819) BirdIsland/PortaPlay
Mage and Monsters older $4.99 903 89% 27k $135k (exactly $135,179) Lasse Zacho Malver
Mage and Monsters II $8.99 372 82% 11k $100k (exactly $100,328) Lasse Zacho Malver
Linguist FPS - The Language Learning FPS older $14.99 192 71% 5.8k $86k (exactly $86,342) Rocket Boy Games
Street Lords older $14.99 115 57% 3.5k $52k (exactly $51,716) Studio HK
BURNED HORIZONS · EA $44.99 29 34% 870 $39k (exactly $39,141) BURNED HORIZONS STUDIO
Recon Control older $9.99 96 79% 2.9k $29k (exactly $28,771) Dmitry Kozlov
Dread Admiral $13.99 59 89% 1.8k $25k (exactly $24,762) Tescrin Games
Rogue Conflict $14.99 20 85% 600 $9.0k (exactly $8,994) Frans Wikman
Back to Dust - Hold it Together $6.99 17 100% 510 $3.6k (exactly $3,565) KomBits Game Studio
Night of the Dead Simulator $7.99 12 50% 360 $2.9k (exactly $2,876) Unknown People Lab
Front Line $2.00 47 100% 1.4k $2.8k (exactly $2,820) D.IKUSHIMA
Wartheon $3.99 17 94% 510 $2.0k (exactly $2,035) Asilpena Games
12 Months: Vietnam $3.99 16 68% 480 $1.9k (exactly $1,915) AlphaSixGames
HeroIsVeryArrogant $4.99 8 100% 240 $1.2k (exactly $1,198) Wondarabyte

Estimates: copies = reviews × 30, gross = copies × list price.