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Should I ship an Inventory Management Wargame?
Wargame + Inventory Management
Of 21 developers who shipped an Inventory Management Wargame in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 20 more are announced.
Verdict: fair, for a 5 / 10 build.
The middle developer here made $4.6k, ×7.3 the market's $630 for a 5 / 10 build, with 3 in 10 under $1.4k. Revenue is up 10% on the market; 20 games are announced against 13 developers who shipped in the last year.
| Bottom 30% | $1.3k (exactly $1,347) |
|---|---|
| Median | $4.6k (exactly $4,613) |
| Top 25% | $189k (exactly $188,842) |
| Top 5% | $481k (exactly $480,959) |
| Developers, 2 yr | 21 |
| Released games | 35 |
| Announced | 20 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $8.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 10% on the market, supply 65% more developers than the period before.
Free games: 6%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Wargame
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Inventory Management
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Wargame, Inventory Management; 5 in 10 of the top 25% also carry Real Time Tactics, Action, Combat
- Price point
- $8.99 typical · top 25% priced $19.99 or above
- Art
- 5 in 10 of the top 25% ship with 3D, Pixel Graphics
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $8.99.
The top 10 games average 79% positive over 5,253 reviews.
What kills games here
3 in 10 developers made under $1.4k. 7 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 20 games are announced against 13 developers who shipped in the last year.
Adjacent niches
Wargame with a different second tag, ranked by verdict then median.
- + Local MultiplayerFair
- + NavalFair
- + TabletopFair
- + LogicFair
- + Real-Time with PausePoor odds
- + Real-TimePoor odds
- + Co-opPoor odds
- + StealthPoor odds
- + DiplomacyPoor odds
- + Colony SimPoor odds
- + SandboxPoor odds
- + Cold WarPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Tiny Combat Arena | · EA older | $19.99 | 1,511 81% | 45k | $906k (exactly $906,147) | Why485, MicroProse Software |
| | Ukrainian Warfare: Gostomel Heroes | $14.99 | 1,921 90% | 58k | $864k (exactly $863,874) | Cats Who Play | |
| | Dagger Directive | $19.99 | 802 83% | 24k | $481k (exactly $480,959) | Arcane Alpacas LLC | |
| | Scavland | · EA | $19.99 | 800 81% | 24k | $480k (exactly $479,760) | NoShadow |
| | Ratten Reich | $19.99 | 616 40% | 18k | $369k (exactly $369,415) | METALLADLERSTUDIO | |
| | Air Defender | · EA | $20.19 | 364 78% | 11k | $220k (exactly $220,475) | ROTOR3 |
| | Warlords Battleground: Extraction | $11.99 | 525 84% | 16k | $189k (exactly $188,842) | 绝汪 | |
| | Good Kill! | · EA | $13.99 | 104 68% | 3.1k | $44k (exactly $43,649) | gamegine |
| | BURNED HORIZONS | · EA | $44.99 | 29 34% | 870 | $39k (exactly $39,141) | BURNED HORIZONS STUDIO |
| | Bunker Defense | older | $24.99 | 43 83% | 1.3k | $32k (exactly $32,237) | Goodvole |
| | Harpoon Classic '97 | $8.99 | 61 83% | 1.8k | $16k (exactly $16,452) | Alliance Interactive | |
| | Partisan | $7.99 | 31 83% | 930 | $7.4k (exactly $7,431) | Paradigm |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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