Games › Open World › Open World + 4 Player Local
Should I ship a 4 Player Local Open World game?
Open World + 4 Player Local
Only 14 developers shipped a 4 Player Local Open World game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Wobbly Life, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 20 more are announced.
Verdict: fair, for a 8 / 10 build.
The middle developer here made $82k, ×55 the market's $1.5k for a 8 / 10 build, with 3 in 10 under $1.8k. Revenue is up 1065% on the market; 20 games are announced against 11 developers who shipped in the last year.
| Bottom 30% | $1.8k (exactly $1,796) |
|---|---|
| Median | $82k (exactly $82,484) |
| Top 25% | $420k (exactly $419,790) |
| Top 5% | $25M (exactly $24,765,590) |
| Developers, 2 yr | 14 |
| Released games | 37 |
| Announced | 20 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 1065% on the market, supply 265% more developers than the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
- 4 Player Local
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Open World, 4 Player Local
- Price point
- $14.99 typical
Why players buy here
The top 10 games average 95% positive over 37,522 reviews.
What kills games here
3 in 10 developers made under $1.8k. 20 games are announced against 11 developers who shipped in the last year.
Adjacent niches
Open World with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + VampiresFair
- + TrainsFair
- + FMVFair
- + GothicFair
- + MarsFair
- + TanksFair
- + FaithLong shot
- + DiplomacyPoor odds
- + Real-Time with PausePoor odds
- + Co-op CampaignPoor odds
- + MusicPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Wobbly Life | $24.99 | 33,034 97% | 991k | $25M (exactly $24,765,590) | RubberBandGames | |
| | Amazing Frog? | · EA older | $19.99 | 11,169 94% | 335k | $6.7M (exactly $6,698,049) | Fayju |
| | Magicka 2 | older | $14.99 | 9,486 82% | 285k | $4.3M (exactly $4,265,854) | Pieces Interactive |
| | How to Survive 2 | older | $14.99 | 8,641 69% | 259k | $3.9M (exactly $3,885,858) | Eko Software |
| | Totally Reliable Delivery Service | older | $14.99 | 1,695 76% | 51k | $762k (exactly $762,242) | We're Five Games |
| | HexBreaker Ⅱ | $19.99 | 1,049 64% | 31k | $629k (exactly $629,085) | 灵煦工作室 | |
| | Better Mart Simulator | $14.99 | 1,238 89% | 37k | $557k (exactly $556,729) | Exanticx Studio | |
| | Amazing Frog? 2 | · EA older | $19.99 | 726 77% | 22k | $435k (exactly $435,382) | Fayju |
| | Vacation Cafe Simulator | $19.99 | 700 88% | 21k | $420k (exactly $419,790) | Alice Games | |
| | Biped 2 | $14.99 | 813 71% | 24k | $366k (exactly $365,606) | META Publishing, NEXT Studios, PlayJoy… (META Publishing, NEXT Studios, PlayJoy Studios) | |
| | DuneCrawl | $19.99 | 568 74% | 17k | $341k (exactly $340,630) | Alientrap | |
| | HOT WHEELS™ Infinite Rush | $49.99 | 55 65% | 1.7k | $82k (exactly $82,484) | Milestone S.r.l. | |
| | Warm Monkey | $9.00 | 47 89% | 1.4k | $13k (exactly $12,690) | Evprod | |
| | Developer Daily | $9.99 | 6 83% | 180 | $1.8k (exactly $1,798) | Mehan Games | |
| | MADHOUSE | · EA | $4.99 | 12 100% | 360 | $1.8k (exactly $1,796) | Paul Hubans |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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