Games › Open World › Open World + Survival
Should I ship a Survival Open World game?
Open World + Survival
Of 602 developers who shipped a Survival Open World game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 1,459 more are announced, ×4.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $6.0k, ×4.0 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $960; 1 in 20 cleared $6.9M, ×4619 the market median. Revenue is up 15% on the market; 1,459 games are announced against 347 developers who shipped in the last year.
| Bottom 30% | $959 (exactly $959) |
|---|---|
| Median | $6.0k (exactly $5,988) |
| Top 25% | $101k (exactly $100,921) |
| Top 5% | $6.9M (exactly $6,919,938) |
| Developers, 2 yr | 602 |
| Released games | 2,086 |
| Announced | 1,459 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 15% on the market, supply 35% more developers than the period before.
Free games: 12%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
- Survival
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Open World, Survival; 6 in 10 of the top 25% also carry Exploration, Sandbox, Adventure
- Price point
- $9.99 typical · top 25% priced $29.99 or above
- Art
- 4 in 10 of the top 25% ship with First-Person
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $9.99.
The top 10 games average 89% positive over 1,912,436 reviews.
What kills games here
3 in 10 developers made under $960. 7 in 10 of the 299 games released 1 to 2 years ago have fewer than 100 reviews. 1,459 games are announced against 347 developers who shipped in the last year, ×4.2 per shipper.
Adjacent niches
Open World with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + 4 Player LocalFair
- + VampiresFair
- + TrainsFair
- + FMVFair
- + GothicFair
- + MarsFair
- + TanksFair
- + FaithLong shot
- + DiplomacyPoor odds
- + Real-Time with PausePoor odds
- + Co-op CampaignPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Rust | older | $39.99 | 1,167,920 87% | 35M | $1.4B (exactly $1,401,153,624) | Facepunch Studios |
| | DayZ | older | $49.99 | 387,850 78% | 12M | $582M (exactly $581,658,645) | Bohemia Interactive |
| | No Man's Sky | older | $59.99 | 315,054 83% | 9.5M | $567M (exactly $567,002,684) | Hello Games |
| | Valheim | $29.99 | 464,893 94% | 14M | $418M (exactly $418,264,232) | Iron Gate AB | |
| | Terraria | older | $9.99 | 1,240,388 97% | 37M | $372M (exactly $371,744,284) | Re-Logic |
| | Palworld | $29.99 | 411,947 94% | 12M | $371M (exactly $370,628,716) | Pocketpair | |
| | 7 Days to Die | older | $44.99 | 273,589 87% | 8.2M | $369M (exactly $369,263,073) | The Fun Pimps |
| | ARC Raiders | $39.99 | 299,346 82% | 9.0M | $359M (exactly $359,125,396) | Embark Studios | |
| | The Forest | older | $19.99 | 581,431 95% | 17M | $349M (exactly $348,684,171) | Endnight Games Ltd |
| | Far Cry® 5 | older | $59.99 | 172,897 81% | 5.2M | $311M (exactly $311,162,731) | Ubisoft Montreal, Red Storm, Ubisoft Sh… (Ubisoft Montreal, Red Storm, Ubisoft Shanghai, Ubisoft Toronto, Ubisoft Kiev) |
| | S.T.A.L.K.E.R. 2: Heart of Chornobyl | $59.99 | 106,592 81% | 3.2M | $192M (exactly $191,833,622) | GSC Game World | |
| | ELDEN RING NIGHTREIGN | $39.99 | 129,476 83% | 3.9M | $155M (exactly $155,332,357) | FromSoftware, Inc. | |
| | SCUM | $44.99 | 98,554 74% | 3.0M | $133M (exactly $133,018,334) | Gamepires | |
| | Subnautica 2 | · EA | $29.99 | 116,852 91% | 3.5M | $105M (exactly $105,131,744) | Unknown Worlds Entertainment |
| | Dune: Awakening | $49.99 | 66,844 71% | 2.0M | $100M (exactly $100,245,947) | Funcom | |
| | Scrap Mechanic | $28.99 | 109,429 92% | 3.3M | $95M (exactly $95,170,401) | Axolot Games | |
| | My Summer Car | $14.99 | 108,503 94% | 3.3M | $49M (exactly $48,793,799) | Amistech Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.