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Should I ship a Shop Keeper Open World game?
Open World + Shop Keeper
Of 36 developers who shipped a Shop Keeper Open World game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 78 more are announced, ×2.5 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $3.8k, ×2.5 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $1.1k; 1 in 20 cleared $280k, ×188 the market median. Revenue is down 65% on the market; 78 games are announced against 31 developers who shipped in the last year.
| Bottom 30% | $1.1k (exactly $1,079) |
|---|---|
| Median | $3.8k (exactly $3,776) |
| Top 25% | $24k (exactly $23,906) |
| Top 5% | $282k (exactly $281,723) |
| Developers, 2 yr | 36 |
| Released games | 46 |
| Announced | 78 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $8.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 65% on the market, supply 520% more developers than the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
- Shop Keeper
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Open World, Shop Keeper; 9 in 10 of the top 25% also carry Sandbox, Simulation, Management
- Price point
- $8.99 typical · top 25% priced $17.99 or above
- Art
- 4 in 10 of the top 25% ship with 3D, First-Person, Realistic
Why players buy here
The top 25% priced at $17.99 or above; the middle game at $8.99.
The top 10 games average 78% positive over 3,328 reviews.
What kills games here
3 in 10 developers made under $1.1k. 6 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 78 games are announced against 31 developers who shipped in the last year, ×2.5 per shipper.
Adjacent niches
Open World with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + 4 Player LocalFair
- + VampiresFair
- + TrainsFair
- + FMVFair
- + GothicFair
- + MarsFair
- + TanksFair
- + FaithLong shot
- + DiplomacyPoor odds
- + Real-Time with PausePoor odds
- + Co-op CampaignPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Better Mart Simulator | $14.99 | 1,238 89% | 37k | $557k (exactly $556,729) | Exanticx Studio | |
| | SkyBrew: Entropic Strategist | $17.99 | 522 75% | 16k | $282k (exactly $281,723) | ATRIC Games | |
| | Summer Beach | $24.99 | 181 66% | 5.4k | $136k (exactly $135,696) | Sakura Cat | |
| | A Merchant's Promise | · EA | $14.99 | 300 86% | 9.0k | $135k (exactly $134,910) | Game Draft Studio |
| | Campsite Hustle! - Management Simulator | · EA | $14.99 | 251 73% | 7.5k | $113k (exactly $112,875) | Red Shore Games |
| | LOVE Hotel Simulator 🏩 | $14.99 | 241 70% | 7.2k | $108k (exactly $108,378) | Pocket Rocket Studio 🚀 | |
| | GeckoShop | $9.99 | 342 66% | 10k | $102k (exactly $102,497) | Reptoid | |
| | Bug & Seek | older | $14.99 | 203 90% | 6.1k | $91k (exactly $91,289) | So Peculiar |
| | Arctic Shift: Fuel Station | $13.99 | 79 49% | 2.4k | $33k (exactly $33,156) | Wildbyte | |
| | Parcel Delivery Simulator | $6.99 | 114 61% | 3.4k | $24k (exactly $23,906) | Digital Melody | |
| | Drive Thru Miami - Restaurant Simulator | · EA | $9.99 | 60 60% | 1.8k | $18k (exactly $17,982) | Alkame Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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