Do I ship it?

GamesOpen WorldOpen World + Perma Death

Specimen · observed

Should I ship a Perma Death Open World game?

Open World + Perma Death

Of 57 developers who shipped a Perma Death Open World game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 134 more are announced, ×4.2 for every developer who shipped in the last year.

Verdict: poor odds, for a 8 / 10 build.

The middle developer here made $1.9k, ×1.3 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $240; 1 in 20 cleared $3.2M, ×2156 the market median. Revenue is down 10% on the market; 134 games are announced against 32 developers who shipped in the last year.

Deciding numbers: median 1.3 times the market baseline, revenue down 10% on the market, 134 announced, ×4.2 per developer who shipped in the last year.
Nobody has said they are building this yet.
Open World + Perma Death
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 57
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $40k → $539 → $6.6k → $3.3k → $2.5k → $1.8k → $899 (still earning) → $2.4k (still earning)
The last cohort is still earning.
Outcomes for Open World + Perma Death: Plate 1 · outcomes, 2 yr, n = 57
Bottom 30% $239 (exactly $239)
Median $1.9k (exactly $1,884)
Top 25% $18k (exactly $17,991)
Top 5% $3.2M (exactly $3,230,009)
Developers, 2 yr 57
Released games 185
Announced 134
Effort 8 / 10
AI-buildability Low
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 10% on the market, supply 25% more developers than the period before.

Free games: 8%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Open World
effort 8 / 10 · low · effort 8 sits in the low band
Perma Death
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
8 / 10 · online systems, open world
Systems
Open World, Perma Death; 6 in 10 of the top 25% also carry Exploration, Adventure, Survival
Price point
$9.99 typical · top 25% priced $17.99 or above
Art
4 in 10 of the top 25% ship with First-Person, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $17.99 or above; the middle game at $9.99.

The top 10 games average 92% positive over 155,364 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $240, median $1.9k, 1 in 4 over $17k, 1 in 20 over $3.2M.

3 in 10 developers made under $240. 7 in 10 of the 30 games released 1 to 2 years ago have fewer than 100 reviews. 134 games are announced against 32 developers who shipped in the last year, ×4.2 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Open World with a different second tag, ranked by verdict then median.

  1. + WuxiaFair12 devs · median $634k · 17 announced
  2. + 4 Player LocalFair14 devs · median $82k · 20 announced
  3. + VampiresFair15 devs · median $23k · 21 announced
  4. + TrainsFair27 devs · median $21k · 25 announced
  5. + FMVFair11 devs · median $14k · 13 announced
  6. + GothicFair25 devs · median $5.4k · 32 announced
  7. + MarsFair12 devs · median $2.2k · 15 announced
  8. + TanksFair9 devs · median $1.3k · 11 announced
  9. + FaithLong shot11 devs · median $716 · 14 announced
  10. + DiplomacyPoor odds13 devs · median $1.8M · 38 announced
  11. + Real-Time with PausePoor odds8 devs · median $767k · 11 announced
  12. + Co-op CampaignPoor odds17 devs · median $267k · 65 announced

All 240 pairs on the Open World page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Hunt: Showdown 1896 older $29.99 213,023 74% 6.4M $192M (exactly $191,656,793) Crytek
State of Decay 2: Juggernaut Edition older $29.99 59,156 83% 1.8M $53M (exactly $53,222,653) Undead Labs
My Summer Car $14.99 108,503 94% 3.3M $49M (exactly $48,793,799) Amistech Games
Noita older $19.99 81,149 95% 2.4M $49M (exactly $48,665,055) Nolla Games
Don't Starve older $9.99 97,007 96% 2.9M $29M (exactly $29,072,998) Klei Entertainment
Marauders · EA older $29.99 13,505 68% 405k $12M (exactly $12,150,448) Small Impact Games
My Winter Car · EA $14.99 18,614 94% 558k $8.4M (exactly $8,370,716) Amistech Games
State of Decay: YOSE older $19.99 10,526 82% 316k $6.3M (exactly $6,312,442) Undead Labs
Elin · EA $19.99 8,406 93% 252k $5.0M (exactly $5,041,078) Lafrontier
Day of Dragons · EA older $19.99 6,278 68% 188k $3.8M (exactly $3,764,917) Beawesome Games
Nuclear Nightmare · EA $6.99 15,403 81% 462k $3.2M (exactly $3,230,009) BG Productions
Bootstrap Island $24.99 1,362 81% 41k $1.0M (exactly $1,021,091) Maru VR
Approaching Infinity $17.99 723 95% 22k $390k (exactly $390,203) IBOL
SILENT BREATH $9.99 1,124 67% 34k $337k (exactly $336,863) EXODIAC STUDIOS
9th Dawn Remake $15.99 514 86% 15k $247k (exactly $246,566) Valorware
EverRail · EA $14.99 372 69% 11k $167k (exactly $167,288) Aesir Interactive
硬币与仙人掌 (Coins & Wishpalm) $13.99 343 77% 10k $144k (exactly $143,957) Moshow Games

Estimates: copies = reviews × 30, gross = copies × list price.