Games › Open World › Open World + Outbreak Sim
Should I ship an Outbreak Sim Open World game?
Open World + Outbreak Sim
Only 12 developers shipped an Outbreak Sim Open World game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Dread Dawn, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 25 more are announced, ×5.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $2.2k, ×1.5 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $1.2M, ×846 the market median. Revenue is down 90% on the market; 25 games are announced against 5 developers who shipped in the last year.
| Bottom 30% | $599 (exactly $599) |
|---|---|
| Median | $2.2k (exactly $2,248) |
| Top 25% | $33k (exactly $32,922) |
| Top 5% | $1.3M (exactly $1,267,166) |
| Developers, 2 yr | 12 |
| Released games | 31 |
| Announced | 25 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $10.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 90% on the market, supply 30% fewer developers than the period before.
Free games: 3%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
- Outbreak Sim
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Open World, Outbreak Sim
- Price point
- $10.99 typical
Why players buy here
The top 10 games average 67% positive over 2,769 reviews.
What kills games here
3 in 10 developers made under $600. 7 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 25 games are announced against 5 developers who shipped in the last year, ×5.0 per shipper.
Adjacent niches
Open World with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + 4 Player LocalFair
- + VampiresFair
- + TrainsFair
- + FMVFair
- + GothicFair
- + MarsFair
- + TanksFair
- + FaithLong shot
- + DiplomacyPoor odds
- + Real-Time with PausePoor odds
- + Co-op CampaignPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Dread Dawn | $19.99 | 2,113 71% | 63k | $1.3M (exactly $1,267,166) | Kioop | |
| | ZED ZONE | · EA older | $11.99 | 3,506 81% | 105k | $1.3M (exactly $1,261,108) | Leven Liu |
| | Arizona Derby | older | $18.99 | 601 77% | 18k | $342k (exactly $342,390) | Falcon Interactive |
| | Afterinfection | $8.99 | 463 56% | 14k | $125k (exactly $124,871) | RePatrick21 | |
| | Pestis | older | $24.99 | 88 77% | 2.6k | $66k (exactly $65,974) | DIEDEMOR STUDIO GAMES |
| | Genesis of a Small God | $17.99 | 61 80% | 1.8k | $33k (exactly $32,922) | Pierre Nury | |
| | Colonies of The Remnant | · EA | $13.99 | 71 7% | 2.1k | $30k (exactly $29,799) | Cat Soul Studios |
| | Extra Lives | older | $4.99 | 85 89% | 2.6k | $13k (exactly $12,724) | MDickie |
| | Wild Alone | $10.99 | 38 47% | 1.1k | $13k (exactly $12,529) | Wild Alone 21 | |
| | Covid Simulator | older | $4.99 | 62 80% | 1.9k | $9.3k (exactly $9,281) | Coldrice Games LLC |
| | Apocalypse Cult Leader | $14.99 | 5 40% | 150 | $2.2k (exactly $2,248) | Noxurtica | |
| | Sandbox Apocalypse | · EA | $11.99 | 5 80% | 150 | $1.8k (exactly $1,798) | 7Druids GmbH |
| | Wendigo Land : Survive The Legend | · EA | $6.99 | 4 75% | 120 | $839 (exactly $839) | Apinat Studios |
| | Manifest369 power defence | · EA | $4.99 | 4 100% | 120 | $599 (exactly $599) | ManifestStudios |
| | PROMIZED LAND: Outer Town 2025 | $2.99 | 5 60% | 150 | $449 (exactly $449) | PotaZOM, KRAKATOA STUDIOS |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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