Games › Open World › Open World + Loot
Should I ship a Loot Open World game?
Open World + Loot
Of 115 developers who shipped a Loot Open World game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 238 more are announced, ×3.8 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $4.8k, ×3.2 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $840; 1 in 20 cleared $8.6M, ×5756 the market median. Revenue is down 30% on the market; 238 games are announced against 62 developers who shipped in the last year.
| Bottom 30% | $839 (exactly $839) |
|---|---|
| Median | $4.8k (exactly $4,795) |
| Top 25% | $96k (exactly $95,952) |
| Top 5% | $8.6M (exactly $8,622,487) |
| Developers, 2 yr | 115 |
| Released games | 323 |
| Announced | 238 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 30% on the market, supply 15% more developers than the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
- Loot
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Open World, Loot; 7 in 10 of the top 25% also carry RPG, Action, Exploration
- Price point
- $9.99 typical · top 25% priced $24.99 or above
Why players buy here
The top 25% priced at $24.99 or above; the middle game at $9.99.
The top 10 games average 68% positive over 168,961 reviews.
What kills games here
3 in 10 developers made under $840. 7 in 10 of the 59 games released 1 to 2 years ago have fewer than 100 reviews. 238 games are announced against 62 developers who shipped in the last year, ×3.8 per shipper.
Adjacent niches
Open World with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + 4 Player LocalFair
- + VampiresFair
- + TrainsFair
- + FMVFair
- + GothicFair
- + MarsFair
- + TanksFair
- + FaithLong shot
- + DiplomacyPoor odds
- + Real-Time with PausePoor odds
- + Co-op CampaignPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Borderlands 3 | older | $59.99 | 127,847 81% | 3.8M | $230M (exactly $230,086,246) | Gearbox Software |
| | Borderlands 2 | older | $19.99 | 210,364 89% | 6.3M | $126M (exactly $126,155,291) | Gearbox Software, Aspyr (Mac), Aspyr (L… (Gearbox Software, Aspyr (Mac), Aspyr (Linux)) |
| | Borderlands 4 | $69.99 | 57,874 59% | 1.7M | $122M (exactly $121,518,038) | Gearbox Software | |
| | Borderlands: The Pre-Sequel | older | $39.99 | 31,771 79% | 953k | $38M (exactly $38,115,669) | 2K Australia, Gearbox Software, Aspyr (… (2K Australia, Gearbox Software, Aspyr (Linux)) |
| | Tom Clancy’s The Division® 2 | older | $29.99 | 32,600 79% | 978k | $29M (exactly $29,330,220) | Ubisoft |
| | Warhammer 40,000: Inquisitor - Martyr | older | $49.99 | 19,552 75% | 587k | $29M (exactly $29,322,134) | NeocoreGames |
| | OUTRIDERS | older | $19.99 | 46,146 66% | 1.4M | $28M (exactly $27,673,756) | People Can Fly |
| | Shadow Warrior 2 | older | $29.99 | 24,120 87% | 724k | $22M (exactly $21,700,764) | Flying Wild Hog |
| | Wayfinder | $24.99 | 25,104 60% | 753k | $19M (exactly $18,820,469) | Airship Syndicate | |
| | Titan Quest II | · EA | $34.99 | 17,398 81% | 522k | $18M (exactly $18,262,681) | Grimlore Games |
| | Fellowship | · EA | $24.99 | 15,357 74% | 461k | $12M (exactly $11,513,143) | Chief Rebel |
| | SAND: Raiders of Sophie | · EA | $24.99 | 12,485 49% | 375k | $9.4M (exactly $9,360,004) | Hologryph, TowerHaus |
| | ZERO Sievert | $19.99 | 14,378 84% | 431k | $8.6M (exactly $8,622,487) | CABO Studio | |
| | Farever | · EA | $19.99 | 8,968 75% | 269k | $5.4M (exactly $5,378,110) | Shiro Games |
| | Elin | · EA | $19.99 | 8,406 93% | 252k | $5.0M (exactly $5,041,078) | Lafrontier |
| | 龙胤立志传 | $19.99 | 7,153 77% | 215k | $4.3M (exactly $4,289,654) | TPP Studio | |
| | Daemon X Machina: Titanic Scion | $69.99 | 1,838 63% | 55k | $3.9M (exactly $3,859,249) | Marvelous Inc. |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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