Games › Football (American) › Football (American) + Football (Soccer)
Should I ship a Football (American) Football (Soccer) game?
Football (American) + Football (Soccer)
Only 15 developers shipped a Football (American) Football (Soccer) game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, INAZUMA ELEVEN: Victory Road, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 9 more are announced.
Verdict: long shot, for a 7 / 10 build.
The middle developer here made $720, ×0.5 the market's $1.5k for a 7 / 10 build, but 1 in 20 cleared $23M, ×15671 the market median. Revenue is up 2600% on the market; 9 games are announced against 8 developers who shipped in the last year.
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $719 (exactly $719) |
| Top 25% | $3.6k (exactly $3,596) |
| Top 5% | $23M (exactly $23,474,646) |
| Developers, 2 yr | 15 |
| Released games | 27 |
| Announced | 9 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 2600% on the market, supply 15% more developers than the period before.
Free games: 19%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Football (American)
- effort 7 / 10 · low · effort 7 sits in the low band
- Football (Soccer)
- effort 7 / 10 · low · effort 7 sits in the low band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Football (American), Football (Soccer); 5 in 10 of the top 25% also carry Sports, Simulation, Basketball
- Price point
- $6.99 typical · top 25% priced $69.99 or above
- Art
- 8 in 10 of the top 25% ship with 3D
Why players buy here
The top 25% priced at $69.99 or above; the middle game at $6.99.
The top 10 games average 88% positive over 11,269 reviews.
What kills games here
3 in 10 developers made under $150. All of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 9 games are announced against 8 developers who shipped in the last year.
Adjacent niches
Football (American) with a different second tag, ranked by verdict then median.
- + TacticalStrong odds
- + Character CustomizationStrong odds
- + PvPFair
- + Local MultiplayerFair
- + SportsFair
- + ActionFair
- + Choices MatterPoor odds
- + ManagementPoor odds
- + StrategyPoor odds
- + SimulationPoor odds
- + ArcadePoor odds
- + PhysicsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | INAZUMA ELEVEN: Victory Road | $69.99 | 11,180 88% | 335k | $23M (exactly $23,474,646) | LEVEL5 Inc. | |
| | Super Slam Dunk Touchdown | older | $15.00 | 41 75% | 1.2k | $18k (exactly $18,450) | Tipping Goat LLC |
| | Lacrosse 26 | $34.99 | 17 88% | 510 | $18k (exactly $17,845) | Crosse Studios | |
| | Football Fictional World Simulator | $14.99 | 24 75% | 720 | $11k (exactly $10,793) | keigo0221 | |
| | KURT - DER FUSSBALLMANAGER | older | $11.99 | 22 68% | 660 | $7.9k (exactly $7,913) | Heart-Line, Greencode |
| | Coastal Summit Sports: College Athletics 27 | $9.99 | 12 25% | 360 | $3.6k (exactly $3,596) | Coastal Summit Sports | |
| | GOAL3 | $8.99 | 11 90% | 330 | $3.0k (exactly $2,967) | thirteen | |
| | Ultimate Soccer | $2.99 | 15 73% | 450 | $1.3k (exactly $1,346) | Grands | |
| | Savage Arena: Dead Ball Zone | $5.99 | 5 80% | 150 | $898 (exactly $898) | Rage Software, Jordan Freeman Group | |
| | MINI Rugby: World Tour | $11.99 | 2 100% | 60 | $719 (exactly $719) | Chunky Games | |
| | Bomberball | $9.99 | 1 100% | 30 | $300 (exactly $300) | Texaur Digital | |
| | Rolling Football Player | $3.99 | 2 100% | 60 | $239 (exactly $239) | MFC STUDIO, KOSEI YASUDA |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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