Games › Colony Sim › Colony Sim + Tactical RPG
Should I ship a Tactical RPG Colony Sim?
Colony Sim + Tactical RPG
Only 16 developers shipped a Tactical RPG Colony Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Mind Over Magic, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 29 more are announced, ×4.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $41k, ×65 the market's $630 for a 6 / 10 build, and 3 in 10 made under $1.2k; 1 in 20 cleared $3.2M, ×5150 the market median. Revenue is down 95% on the market; 29 games are announced against 7 developers who shipped in the last year.
| Bottom 30% | $1.2k (exactly $1,199) |
|---|---|
| Median | $41k (exactly $40,923) |
| Top 25% | $166k (exactly $165,688) |
| Top 5% | $3.2M (exactly $3,234,206) |
| Developers, 2 yr | 16 |
| Released games | 37 |
| Announced | 29 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 20% fewer developers than the period before.
Free games: 8%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Colony Sim
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Tactical RPG
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Colony Sim, Tactical RPG
- Price point
- $14.99 typical
Why players buy here
The top 10 games average 81% positive over 6,696 reviews.
What kills games here
3 in 10 developers made under $1.2k. 7 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 29 games are announced against 7 developers who shipped in the last year, ×4.1 per shipper.
Adjacent niches
Colony Sim with a different second tag, ranked by verdict then median.
- + Female ProtagonistFair
- + ArcadeLong shot
- + 4XPoor odds
- + Open World Survival CraftPoor odds
- + Co-opPoor odds
- + Real-Time with PausePoor odds
- + HistoricalPoor odds
- + Alternate HistoryPoor odds
- + Open WorldPoor odds
- + Action RPGPoor odds
- + Post-apocalypticPoor odds
- + MarsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | RimWorld | older | $34.99 | 208,693 97% | 6.3M | $219M (exactly $219,065,042) | Ludeon Studios |
| | Mind Over Magic | $24.99 | 4,314 86% | 129k | $3.2M (exactly $3,234,206) | Sparkypants | |
| | Dungeon Settlers | · EA | $24.99 | 1,117 79% | 34k | $837k (exactly $837,415) | CanOpener |
| | Thrive: Heavy Lies The Crown | $27.99 | 374 54% | 11k | $314k (exactly $314,048) | Zugalu Entertainment | |
| | TFM: The First Men | · EA older | $24.99 | 372 55% | 11k | $279k (exactly $278,888) | Gathering Tree |
| | This Grand Life 2 | $17.99 | 307 88% | 9.2k | $166k (exactly $165,688) | Poking Water Games | |
| | Ninja Village | older | $8.99 | 546 93% | 16k | $147k (exactly $147,256) | Kairosoft Co.,Ltd |
| | High Sea Saga DX | older | $8.99 | 501 81% | 15k | $135k (exactly $135,120) | Kairosoft Co.,Ltd |
| | Song's Fantasy | $7.99 | 229 55% | 6.9k | $55k (exactly $54,891) | 南十字座工作室 | |
| | Outland Kingdoms | · EA | $24.99 | 72 73% | 2.2k | $54k (exactly $53,978) | GBL |
| | Edge Islands | · EA | $17.99 | 93 74% | 2.8k | $50k (exactly $50,192) | LS Games |
| | Oasis Mission: Colony Sim | $14.99 | 91 56% | 2.7k | $41k (exactly $40,923) | Lunar pug studio | |
| | Rising Army | $11.99 | 57 64% | 1.7k | $21k (exactly $20,503) | Arkbits | |
| | Scarecropia | $9.99 | 42 88% | 1.3k | $13k (exactly $12,587) | JYP Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.