Do I ship it?

GamesColony SimColony Sim + Outbreak Sim

Specimen · observed

Should I ship an Outbreak Sim Colony Sim?

Colony Sim + Outbreak Sim

Only 13 developers shipped an Outbreak Sim Colony Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, After Inc: Revival, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 25 more are announced, ×3.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.3k, ×2.0 the market's $630 for a 6 / 10 build, and 3 in 10 made under $390; 1 in 20 cleared $790k, ×1272 the market median. Revenue is flat on the market; 25 games are announced against 8 developers who shipped in the last year.

Deciding numbers: median 2.0 times the market baseline, revenue flat on the market, 25 announced, ×3.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Colony Sim + Outbreak Sim
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 13

not enough cohorts to draw

Outcomes for Colony Sim + Outbreak Sim: Plate 1 · outcomes, 2 yr, n = 13
Bottom 30% $390 (exactly $390)
Median $1.3k (exactly $1,256)
Top 25% $73k (exactly $73,163)
Top 5% $799k (exactly $798,756)
Developers, 2 yr 13
Released games 30
Announced 25
Effort 6 / 10
AI-buildability Medium
Typical price $11.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 60% more developers than the period before.

Free games: 7%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Colony Sim
effort 6 / 10 · medium · effort 6 sits in the medium band
Outbreak Sim
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Colony Sim, Outbreak Sim; all of the top 25% also carry Base Building, Resource Management, Strategy
Price point
$11.99 typical · top 25% priced $24.99 or above
Art
5 in 10 of the top 25% ship with Top-Down, Isometric
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $11.99.

The top 10 games average 78% positive over 2,555 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $390, median $1.3k, 1 in 4 over $73k, 1 in 20 over $790k.

3 in 10 developers made under $390. 8 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 25 games are announced against 8 developers who shipped in the last year, ×3.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Colony Sim with a different second tag, ranked by verdict then median.

  1. + Female ProtagonistFair7 devs · median $4.6k · 11 announced
  2. + ArcadeLong shot13 devs · median $359 · 19 announced
  3. + 4XPoor odds23 devs · median $314k · 77 announced
  4. + Open World Survival CraftPoor odds11 devs · median $170k · 25 announced
  5. + Co-opPoor odds13 devs · median $73k · 54 announced
  6. + Real-Time with PausePoor odds11 devs · median $73k · 21 announced
  7. + HistoricalPoor odds42 devs · median $59k · 75 announced
  8. + Alternate HistoryPoor odds16 devs · median $59k · 43 announced
  9. + Open WorldPoor odds78 devs · median $58k · 168 announced
  10. + Action RPGPoor odds11 devs · median $58k · 35 announced
  11. + Post-apocalypticPoor odds48 devs · median $54k · 101 announced
  12. + MarsPoor odds13 devs · median $50k · 31 announced

All 93 pairs on the Colony Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Infection Free Zone · EA older $24.99 16,568 80% 497k $12M (exactly $12,421,030) Jutsu Games
After Inc: Revival $17.99 1,480 77% 44k $799k (exactly $798,756) Ndemic Creations
Rebuild 3: Gangs of Deadsville older $14.99 1,486 86% 45k $668k (exactly $668,254) Northway Games, Sarah Northway
Calyx · EA $24.99 471 88% 14k $353k (exactly $353,109) Studio 568
Zombie Cure Lab $24.99 393 65% 12k $295k (exactly $294,632) Thera Bytes GmbH
Mad Tower Tycoon older $14.99 413 77% 12k $186k (exactly $185,726) Eggcode
Rogue AI Simulator older $11.99 364 82% 11k $131k (exactly $130,931) Nerdook Productions
Quarantineer older $9.99 307 80% 9.2k $92k (exactly $92,008) Papaonn
Repterra $19.99 122 90% 3.7k $73k (exactly $73,163) Chute Apps
Genesis of a Small God $17.99 61 80% 1.8k $33k (exactly $32,922) Pierre Nury
Warranted Humanity $11.99 6 83% 180 $2.2k (exactly $2,158) Jovano Software
Moonlit Nights · EA $2.99 14 64% 420 $1.3k (exactly $1,256) Umut Bora
Dead Night Highway $9.99 4 100% 120 $1.2k (exactly $1,199) Mr. Pink
Zomboard · EA $7.99 3 33% 90 $719 (exactly $719) Tania Felidea
World War Forex · EA $12.99 1 100% 30 $390 (exactly $390) Leobot Electronics, Leon Botha, INESSOFT

Estimates: copies = reviews × 30, gross = copies × list price.