Do I ship it?

GamesColony SimColony Sim + Multiple Endings

Specimen · observed

Should I ship a Multiple Endings Colony Sim?

Colony Sim + Multiple Endings

Only 18 developers shipped a Multiple Endings Colony Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Into the Dead: Our Darkest Days, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 40 more are announced, ×2.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $8.2k, ×13 the market's $630 for a 6 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $6.7M, ×10803 the market median. Revenue is up 370% on the market; 40 games are announced against 14 developers who shipped in the last year.

Deciding numbers: median 13.1 times the market baseline, revenue up 370% on the market, 40 announced, ×2.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Colony Sim + Multiple Endings
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 18
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $85k → $772 → $83k → $150 → $6.1k → $39k (still earning)
The last cohort is still earning.
Outcomes for Colony Sim + Multiple Endings: Plate 1 · outcomes, 2 yr, n = 18
Bottom 30% $598 (exactly $598)
Median $8.2k (exactly $8,247)
Top 25% $43k (exactly $43,186)
Top 5% $6.8M (exactly $6,784,035)
Developers, 2 yr 18
Released games 41
Announced 40
Effort 6 / 10
AI-buildability Medium
Typical price $9.66

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 370% on the market, supply 250% more developers than the period before.

Free games: 10%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Colony Sim
effort 6 / 10 · medium · effort 6 sits in the medium band
Multiple Endings
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Colony Sim, Multiple Endings; 8 in 10 of the top 25% also carry Management, Choices Matter, Simulation
Price point
$9.66 typical · top 25% priced $39.99 or above
Art
5 in 10 of the top 25% ship with Atmospheric, Story Rich
Plate 4 · demand

Why players buy here

The top 25% priced at $39.99 or above; the middle game at $9.66.

The top 10 games average 82% positive over 12,326 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $8.2k, 1 in 4 over $43k, 1 in 20 over $6.7M.

3 in 10 developers made under $600. 40 games are announced against 14 developers who shipped in the last year, ×2.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Colony Sim with a different second tag, ranked by verdict then median.

  1. + Female ProtagonistFair7 devs · median $4.6k · 11 announced
  2. + ArcadeLong shot13 devs · median $359 · 19 announced
  3. + 4XPoor odds23 devs · median $314k · 77 announced
  4. + Open World Survival CraftPoor odds11 devs · median $170k · 25 announced
  5. + Co-opPoor odds13 devs · median $73k · 54 announced
  6. + Real-Time with PausePoor odds11 devs · median $73k · 21 announced
  7. + HistoricalPoor odds42 devs · median $59k · 75 announced
  8. + Alternate HistoryPoor odds16 devs · median $59k · 43 announced
  9. + Open WorldPoor odds78 devs · median $58k · 168 announced
  10. + Action RPGPoor odds11 devs · median $58k · 35 announced
  11. + Post-apocalypticPoor odds48 devs · median $54k · 101 announced
  12. + MarsPoor odds13 devs · median $50k · 31 announced

All 93 pairs on the Colony Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Into the Dead: Our Darkest Days · EA $24.99 9,049 89% 271k $6.8M (exactly $6,784,035) PikPok
下一站江湖Ⅱ older $24.99 8,507 72% 255k $6.4M (exactly $6,377,698) 白玉京工作室
Surviving Mars: Relaunched $39.99 2,202 55% 66k $2.6M (exactly $2,641,739) Haemimont Games
Anvil Saga older $19.99 1,457 70% 44k $874k (exactly $873,763) Pirozhok Studio
Sinner Maker · EA $9.66 545 91% 16k $158k (exactly $157,941) Pantokrator
Rogue AI Simulator older $11.99 364 82% 11k $131k (exactly $130,931) Nerdook Productions
Quarantineer older $9.99 307 80% 9.2k $92k (exactly $92,008) Papaonn
Organs Please older $13.99 202 82% 6.1k $85k (exactly $84,779) TECHHOME
LakeSide older $14.99 185 68% 5.6k $83k (exactly $83,194) Massive Galaxy Studios
Dead Reckoning: The Long Drift · EA $14.99 174 83% 5.2k $78k (exactly $78,248) Garan Lorn
Generation Exile $29.99 48 66% 1.4k $43k (exactly $43,186) Sonderlust Studios
Lunar Ascendant $14.99 86 44% 2.6k $39k (exactly $38,674) Darts Games
The Carcass $9.99 76 26% 2.3k $23k (exactly $22,777) PiqFocus Interactive
Secret Sexy Streamer $7.99 67 88% 2.0k $16k (exactly $16,060) Fantasy Games
Thieves Of Dingirra $24.99 11 81% 330 $8.2k (exactly $8,247) Winter Wolves
Feed the Greed $2.99 68 73% 2.0k $6.1k (exactly $6,100) Elifam

Estimates: copies = reviews × 30, gross = copies × list price.