Do I ship it?

GamesColony SimColony Sim + Creature Collector

Specimen · observed

Should I ship a Creature Collector Colony Sim?

Colony Sim + Creature Collector

Only 17 developers shipped a Creature Collector Colony Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Anomaly President, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 48 more are announced, ×6.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $2.4k, ×3.8 the market's $630 for a 6 / 10 build, and 3 in 10 made under $540; 1 in 20 cleared $610k, ×985 the market median. Revenue is down 70% on the market; 48 games are announced against 8 developers who shipped in the last year.

Deciding numbers: median 3.8 times the market baseline, revenue down 70% on the market, 48 announced, ×6.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Colony Sim + Creature Collector
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 17
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.2k → $2.4k → $449 (still earning) → $300 (still earning)
The last cohort is still earning.
Outcomes for Colony Sim + Creature Collector: Plate 1 · outcomes, 2 yr, n = 17
Bottom 30% $538 (exactly $538)
Median $2.4k (exactly $2,399)
Top 25% $3.5k (exactly $3,506)
Top 5% $619k (exactly $618,787)
Developers, 2 yr 17
Released games 39
Announced 48
Effort 6 / 10
AI-buildability Medium
Typical price $8.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 70% on the market, supply 10% fewer developers than the period before.

Free games: 10%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Colony Sim
effort 6 / 10 · medium · effort 6 sits in the medium band
Creature Collector
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Colony Sim, Creature Collector; 6 in 10 of the top 25% also carry Base Building, Building, City Builder
Price point
$8.99 typical · top 25% priced $19.99 or above
Art
4 in 10 of the top 25% ship with Colorful, Cute, Cozy
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $8.99.

The top 10 games average 89% positive over 2,666 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $540, median $2.4k, 1 in 4 over $3.5k, 1 in 20 over $610k.

3 in 10 developers made under $540. 7 in 10 of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 48 games are announced against 8 developers who shipped in the last year, ×6.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Colony Sim with a different second tag, ranked by verdict then median.

  1. + Female ProtagonistFair7 devs · median $4.6k · 11 announced
  2. + ArcadeLong shot13 devs · median $359 · 19 announced
  3. + 4XPoor odds23 devs · median $314k · 77 announced
  4. + Open World Survival CraftPoor odds11 devs · median $170k · 25 announced
  5. + Co-opPoor odds13 devs · median $73k · 54 announced
  6. + Real-Time with PausePoor odds11 devs · median $73k · 21 announced
  7. + HistoricalPoor odds42 devs · median $59k · 75 announced
  8. + Alternate HistoryPoor odds16 devs · median $59k · 43 announced
  9. + Open WorldPoor odds78 devs · median $58k · 168 announced
  10. + Action RPGPoor odds11 devs · median $58k · 35 announced
  11. + Post-apocalypticPoor odds48 devs · median $54k · 101 announced
  12. + MarsPoor odds13 devs · median $50k · 31 announced

All 93 pairs on the Colony Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Anomaly President · EA $14.99 1,376 91% 41k $619k (exactly $618,787) Phew Phew Games
My Little Life $5.99 1,043 89% 31k $187k (exactly $187,427) 9FingerGames
Unholy Heights older $3.99 1,129 90% 34k $135k (exactly $135,141) Petit Depotto
Time to Morp $19.99 178 79% 5.3k $107k (exactly $106,747) Team HalfBeard
Duck Life 9: The Flock older $9.99 190 83% 5.7k $57k (exactly $56,943) Wix Games
Beastie Bay DX older $8.99 98 70% 2.9k $26k (exactly $26,431) Kairosoft Co.,Ltd
Cellings · EA older $7.99 37 94% 1.1k $8.9k (exactly $8,869) Struct9
Search of Galaxy · EA older $9.99 25 52% 750 $7.5k (exactly $7,492) DRAGONnoid
Dinosaur Simulator older $8.99 18 50% 540 $4.9k (exactly $4,855) Imperian Online - As
The EverFloating Island $19.99 6 33% 180 $3.6k (exactly $3,598) GU GAMES
Dragon Sprouts $8.99 13 38% 390 $3.5k (exactly $3,506) Cozy Fox Games
License To Clone · EA $17.99 6 83% 180 $3.2k (exactly $3,238) Jam Donut Games
Super Ant Art Tycoon $8.99 12 83% 360 $3.2k (exactly $3,236) Wix Games
BugLab Simulator · EA $6.99 12 75% 360 $2.5k (exactly $2,516) ElykraGames
Mission: Rift seeker $19.99 4 75% 120 $2.4k (exactly $2,399) OneManGames
Seedrun $4.99 16 75% 480 $2.4k (exactly $2,395) Wardius

Estimates: copies = reviews × 30, gross = copies × list price.