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Should I ship a Card Battler Open World game?
Open World + Card Battler
Only 9 developers shipped a Card Battler Open World game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Card Cultivation, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 37 more are announced, ×7.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $7.2k, ×4.8 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $450; 1 in 20 cleared $310k, ×208 the market median. Revenue is up 950% on the market; 37 games are announced against 5 developers who shipped in the last year.
| Bottom 30% | $450 (exactly $450) |
|---|---|
| Median | $7.2k (exactly $7,194) |
| Top 25% | $42k (exactly $42,088) |
| Top 5% | $312k (exactly $312,092) |
| Developers, 2 yr | 9 |
| Released games | 30 |
| Announced | 37 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $11.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 950% on the market, supply 25% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
- Card Battler
- effort 3 / 10 · high · card rules plus simple encounter logic
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Open World, Card Battler
- Price point
- $11.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $24.99 or above; the middle game at $12.99.
The top 10 games average 92% positive over 35,349 reviews.
What kills games here
3 in 10 developers made under $450. 37 games are announced against 5 developers who shipped in the last year, ×7.4 per shipper.
Adjacent niches
Open World with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + 4 Player LocalFair
- + VampiresFair
- + TrainsFair
- + FMVFair
- + GothicFair
- + MarsFair
- + TanksFair
- + FaithLong shot
- + DiplomacyPoor odds
- + Real-Time with PausePoor odds
- + Co-op CampaignPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | 觅长生 | older | $14.99 | 27,072 93% | 812k | $12M (exactly $12,174,278) | Chalcedony Network |
| | Black Book | older | $24.99 | 5,306 93% | 159k | $4.0M (exactly $3,977,908) | Morteshka |
| | Ooblets | older | $29.99 | 1,388 91% | 42k | $1.2M (exactly $1,248,784) | Glumberland |
| | Card Cultivation | $14.99 | 694 70% | 21k | $312k (exactly $312,092) | DarkIndex | |
| | FreeCell Quest | older | $9.99 | 278 81% | 8.3k | $83k (exactly $83,317) | Legend Studio |
| | Love of Magic Book 2: The War | older | $14.99 | 132 93% | 4.0k | $59k (exactly $59,360) | Droid Productions |
| | Stash: A Card Looter | $9.99 | 186 79% | 5.6k | $56k (exactly $55,744) | WheeGaming | |
| | The Dead Await | $12.99 | 108 67% | 3.2k | $42k (exactly $42,088) | Shotx | |
| | Criminal Dissidia | older | $12.99 | 105 62% | 3.2k | $41k (exactly $40,918) | 双星骑 |
| | Love of Magic Book 3: The Return | older | $14.99 | 80 88% | 2.4k | $36k (exactly $35,976) | Droid Productions |
| | Claymores of the Lost Kingdom | $9.99 | 83 67% | 2.5k | $25k (exactly $24,875) | Ultaan Games | |
| | Soul•Apocalypto | $11.99 | 20 80% | 600 | $7.2k (exactly $7,194) | 卜乙冈(Ploygon) | |
| | The Midnight Crimes | $10.99 | 20 60% | 600 | $6.6k (exactly $6,594) | DeadlyCrow Games | |
| | OURATH: a Place in Peace | $14.99 | 1 100% | 30 | $450 (exactly $450) | redbonepirate | |
| | Mana Logic | · EA | $14.99 | 0 0% | 0 | $0 (exactly $0) | Heavenly Demon |
| | Tales of Immortal Cultivation | $5.00 | 0 0% | 0 | $0 (exactly $0) | MountainPeople |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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