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Should I ship an Auto Battler Open World game?
Open World + Auto Battler
Only 15 developers shipped an Auto Battler Open World game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Yaoling: Mythical Journey, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced, ×2.6 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $3.7k, ×2.5 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $720; 1 in 20 cleared $1.7M, ×1143 the market median. Revenue is flat on the market; 23 games are announced against 9 developers who shipped in the last year.
| Bottom 30% | $718 (exactly $718) |
|---|---|
| Median | $3.7k (exactly $3,730) |
| Top 25% | $56k (exactly $55,744) |
| Top 5% | $1.7M (exactly $1,711,544) |
| Developers, 2 yr | 15 |
| Released games | 25 |
| Announced | 23 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 50% more developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
- Auto Battler
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Open World, Auto Battler; 5 in 10 of the top 25% also carry Adventure, Exploration, Combat
- Price point
- $6.99 typical · top 25% priced $25.00 or above
- Art
- 5 in 10 of the top 25% ship with Colorful, 2D, Cute
Why players buy here
The top 25% priced at $25.00 or above; the middle game at $6.99.
The top 10 games average 84% positive over 5,046 reviews.
What kills games here
3 in 10 developers made under $720. 6 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 23 games are announced against 9 developers who shipped in the last year, ×2.6 per shipper.
Adjacent niches
Open World with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + 4 Player LocalFair
- + VampiresFair
- + TrainsFair
- + FMVFair
- + GothicFair
- + MarsFair
- + TanksFair
- + FaithLong shot
- + DiplomacyPoor odds
- + Real-Time with PausePoor odds
- + Co-op CampaignPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Yaoling: Mythical Journey | $19.99 | 2,854 90% | 86k | $1.7M (exactly $1,711,544) | RAYKA STUDIO | |
| | TRADESMAN: Deal to Dealer | $4.99 | 1,528 78% | 46k | $229k (exactly $228,742) | AZAMATIKA | |
| | Botworld Odyssey | $25.00 | 279 76% | 8.4k | $209k (exactly $209,250) | Featherweight Games | |
| | Stash: A Card Looter | $9.99 | 186 79% | 5.6k | $56k (exactly $55,744) | WheeGaming | |
| | Tears of Adria | older | $13.99 | 75 86% | 2.3k | $31k (exactly $31,478) | Ark Island Studio |
| | NebuLeet | $15.99 | 53 90% | 1.6k | $25k (exactly $25,424) | quasilyte | |
| | Dethroned | · EA older | $19.99 | 31 61% | 930 | $19k (exactly $18,591) | Irid Games |
| | Bounty Trail | $6.99 | 84 52% | 2.5k | $18k (exactly $17,615) | September Games | |
| | Soul•Apocalypto | $11.99 | 20 80% | 600 | $7.2k (exactly $7,194) | 卜乙冈(Ploygon) | |
| | DmonMaster | $8.88 | 14 78% | 420 | $3.7k (exactly $3,730) | Harusame | |
| | GRING×GRIND | $4.99 | 24 66% | 720 | $3.6k (exactly $3,593) | Lola Fisher | |
| | Idle RPG | $6.99 | 4 25% | 120 | $839 (exactly $839) | Repeat Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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