Games › Mechanics › Class-Based
Should I ship a Class-Based game?
Class-Based
Of 468 developers who shipped a Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 1,093 more are announced, ×3.7 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $1.7k, ×1.1 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $360; 1 in 20 cleared $800k, ×541 the market median. Revenue is up 10% on the market; 1,093 games are announced against 293 developers who shipped in the last year.
| Bottom 30% | $359 (exactly $359) |
|---|---|
| Median | $1.7k (exactly $1,679) |
| Top 25% | $14k (exactly $14,222) |
| Top 5% | $810k (exactly $809,676) |
| Developers, 2 yr | 468 |
| Released games | 1,206 |
| Announced | 1,093 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 10% on the market, supply 65% more developers than the period before.
Free games: 20%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based
- Price point
- $7.99 typical · top 25% priced $19.99 or above
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $7.99.
The top 10 games average 81% positive over 170,786 reviews.
What kills games here
3 in 10 developers made under $360. 8 in 10 of the 220 games released 1 to 2 years ago have fewer than 100 reviews. 1,093 games are announced against 293 developers who shipped in the last year, ×3.7 per shipper.
All pairs with Class-Based
- Class-Based + Score Attack Poor odds $358
- Class-Based + Futuristic Poor odds $299
- Class-Based + Historical Dead $240k
- Hero Shooter + Class-Based Dead $132k
- Class-Based + Turn-Based Dead $7.8k
- Class-Based + Roguelike Deckbuilder Dead $7.3k
- Class-Based + Beat 'em up Dead $2.5k
- Class-Based + Robots Dead $1.7k
- Class-Based + 4 Player Local Dead $449
- Class-Based + Top-Down Shooter Dead $360
- Class-Based + Logic Dead $300
- Class-Based + 2D Fighter Dead $90
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Baldur's Gate 3 | older | $59.99 | 755,010 96% | 23M | $1.4B (exactly $1,358,791,497) | Larian Studios |
| | Deep Rock Galactic | older | $29.99 | 303,142 97% | 9.1M | $273M (exactly $272,736,857) | Ghost Ship Games |
| | Warhammer 40,000: Darktide | older | $39.99 | 108,477 72% | 3.3M | $130M (exactly $130,139,857) | Fatshark |
| | The Elder Scrolls® Online | older | $19.99 | 134,421 82% | 4.0M | $81M (exactly $80,612,274) | ZeniMax Online Studios |
| | WARDOGS | · EA | $39.99 | 58,250 81% | 1.7M | $70M (exactly $69,882,525) | BULKHEAD |
| | BattleBit Remastered | · EA older | $14.99 | 127,680 82% | 3.8M | $57M (exactly $57,417,696) | SgtOkiDoki, Vilaskis, TheLiquidHorse |
| | Marathon | $39.99 | 44,919 81% | 1.3M | $54M (exactly $53,889,324) | Bungie | |
| | Chivalry: Medieval Warfare | older | $24.99 | 44,486 83% | 1.3M | $33M (exactly $33,351,154) | Torn Banner Studios |
| | Starship Troopers: Extermination | $29.99 | 29,724 80% | 892k | $27M (exactly $26,742,683) | Offworld | |
| | Killing Floor | older | $19.99 | 39,850 95% | 1.2M | $24M (exactly $23,898,045) | Tripwire Interactive |
| | FINAL FANTASY TACTICS - The Ivalice Chronicles | $49.99 | 5,673 89% | 170k | $8.5M (exactly $8,507,798) | Square Enix | |
| | Onward | $24.99 | 8,621 69% | 259k | $6.5M (exactly $6,463,164) | Downpour Interactive | |
| | Romancing SaGa 2: Revenge of the Seven | $49.99 | 3,921 93% | 118k | $5.9M (exactly $5,880,324) | Square Enix, xeen Inc. | |
| | The Slormancer | $19.99 | 6,926 81% | 208k | $4.2M (exactly $4,153,522) | Slormite Studios | |
| | Gallipoli | $29.99 | 4,015 78% | 120k | $3.6M (exactly $3,612,296) | BlackMill Games | |
| | Solasta II | · EA | $39.99 | 2,931 75% | 88k | $3.5M (exactly $3,516,321) | Tactical Adventures |
| | Heroes of Hammerwatch II | $19.99 | 5,806 82% | 174k | $3.5M (exactly $3,481,858) | Crackshell |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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