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Should I ship a Score Attack Class-Based game?
Class-Based + Score Attack
Of 38 developers who shipped a Score Attack Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 39 more are announced.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $360, ×0.2 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $150. Revenue is down 40% on the market, with 39 games announced against 24 developers who shipped in the last year.
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $358 (exactly $358) |
| Top 25% | $897 (exactly $897) |
| Top 5% | $29k (exactly $28,790) |
| Developers, 2 yr | 38 |
| Released games | 61 |
| Announced | 39 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 40% on the market, supply 70% more developers than the period before.
Free games: 15%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
- Score Attack
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based, Score Attack; 6 in 10 of the top 25% also carry Action, Roguelite, Roguelike
- Price point
- $4.99 typical · top 25% priced $8.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, Pixel Graphics, Top-Down
Why players buy here
The top 25% priced at $8.99 or above; the middle game at $4.99.
The top 10 games average 81% positive over 457 reviews.
What kills games here
3 in 10 developers made under $150. All of the 16 games released 1 to 2 years ago have fewer than 100 reviews. 39 games are announced against 24 developers who shipped in the last year.
Adjacent niches
Class-Based with a different second tag, ranked by verdict then median.
- + AutomationFair
- + Bullet HeavenFair
- + SupernaturalLong shot
- + 2D PlatformerLong shot
- + FPSPoor odds
- + MMORPGPoor odds
- + Base BuildingPoor odds
- + WarPoor odds
- + Souls-likePoor odds
- + MilitaryPoor odds
- + Third-Person ShooterPoor odds
- + WargamePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Smash it Wild: Tactical Volleyball Roguelike | $11.99 | 106 83% | 3.2k | $38k (exactly $38,128) | Goblinz Studio, Ernestine | |
| | FLERP | older | $2.99 | 401 86% | 12k | $36k (exactly $35,970) | foolsroom |
| | SNOW BROS. SPECIAL: ANNIVERSARY EDITION | $29.99 | 32 78% | 960 | $29k (exactly $28,790) | CRT GAMES | |
| | Relic Abyss | · EA | $8.99 | 94 80% | 2.8k | $25k (exactly $25,352) | Reverse Loop |
| | Devil Jam | $7.99 | 84 69% | 2.5k | $20k (exactly $20,135) | Rogueside | |
| | Dungeons and Ducklings | $4.99 | 43 100% | 1.3k | $6.4k (exactly $6,437) | Bear Belly Games | |
| | Medieval Arms | older | $14.99 | 12 66% | 360 | $5.4k (exactly $5,396) | Goodline Games |
| | Cosmic Carnage | $4.49 | 37 94% | 1.1k | $5.0k (exactly $4,984) | LionSword | |
| | Card Rogue | $4.99 | 22 63% | 660 | $3.3k (exactly $3,293) | Game Tsukuru Kun | |
| | Lone Survivors | $4.99 | 21 90% | 630 | $3.1k (exactly $3,144) | GreatColtini Industries | |
| | RC: Car Maniacs | $4.99 | 8 62% | 240 | $1.2k (exactly $1,198) | GH Games | |
| | Running Riot | $2.99 | 10 100% | 300 | $897 (exactly $897) | Party Moose Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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