Do I ship it?

GamesClass-BasedClass-Based + Score Attack

Specimen · observed

Should I ship a Score Attack Class-Based game?

Class-Based + Score Attack

Of 38 developers who shipped a Score Attack Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 39 more are announced.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $360, ×0.2 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $150. Revenue is down 40% on the market, with 39 games announced against 24 developers who shipped in the last year.

Deciding numbers: median 0.2 times the market baseline, revenue down 40% on the market, 39 announced, ×1.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Score Attack
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 38
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $600 → $358 → $897 → $238 (still earning) → $300 (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Score Attack: Plate 1 · outcomes, 2 yr, n = 38
Bottom 30% $150 (exactly $150)
Median $358 (exactly $358)
Top 25% $897 (exactly $897)
Top 5% $29k (exactly $28,790)
Developers, 2 yr 38
Released games 61
Announced 39
Effort 7 / 10
AI-buildability Low
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 40% on the market, supply 70% more developers than the period before.

Free games: 15%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Score Attack
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Score Attack; 6 in 10 of the top 25% also carry Action, Roguelite, Roguelike
Price point
$4.99 typical · top 25% priced $8.99 or above
Art
4 in 10 of the top 25% ship with 2D, Pixel Graphics, Top-Down
Plate 4 · demand

Why players buy here

The top 25% priced at $8.99 or above; the middle game at $4.99.

The top 10 games average 81% positive over 457 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $360, 1 in 4 over $890, 1 in 20 over $28k.

3 in 10 developers made under $150. All of the 16 games released 1 to 2 years ago have fewer than 100 reviews. 39 games are announced against 24 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Smash it Wild: Tactical Volleyball Roguelike $11.99 106 83% 3.2k $38k (exactly $38,128) Goblinz Studio, Ernestine
FLERP older $2.99 401 86% 12k $36k (exactly $35,970) foolsroom
SNOW BROS. SPECIAL: ANNIVERSARY EDITION $29.99 32 78% 960 $29k (exactly $28,790) CRT GAMES
Relic Abyss · EA $8.99 94 80% 2.8k $25k (exactly $25,352) Reverse Loop
Devil Jam $7.99 84 69% 2.5k $20k (exactly $20,135) Rogueside
Dungeons and Ducklings $4.99 43 100% 1.3k $6.4k (exactly $6,437) Bear Belly Games
Medieval Arms older $14.99 12 66% 360 $5.4k (exactly $5,396) Goodline Games
Cosmic Carnage $4.49 37 94% 1.1k $5.0k (exactly $4,984) LionSword
Card Rogue $4.99 22 63% 660 $3.3k (exactly $3,293) Game Tsukuru Kun
Lone Survivors $4.99 21 90% 630 $3.1k (exactly $3,144) GreatColtini Industries
RC: Car Maniacs $4.99 8 62% 240 $1.2k (exactly $1,198) GH Games
Running Riot $2.99 10 100% 300 $897 (exactly $897) Party Moose Games

Estimates: copies = reviews × 30, gross = copies × list price.