Games › Class-Based › Class-Based + Historical
Should I ship a Historical Class-Based game?
Class-Based + Historical
Only 7 developers shipped a Historical Class-Based game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Gallipoli, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 24 more are announced, ×6.0 for every developer who shipped in the last year.
Verdict: dead, for a 7 / 10 build.
Only 4 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $240k against a market of $1.5k. 24 games are announced.
not enough cohorts to draw
| Bottom 30% | $26k (exactly $26,445) |
|---|---|
| Median | $240k (exactly $240,220) |
| Top 25% | $2.7M (exactly $2,660,990) |
| Top 5% | $3.6M (exactly $3,612,296) |
| Developers, 2 yr | 7 |
| Released games | 27 |
| Announced | 24 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $24.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 17960% on the market, supply 35% more developers than the period before.
Free games: 22%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
- Historical
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based
- Price point
- $24.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $34.99 or above; the middle game at $14.99.
The top 10 games average 84% positive over 88,739 reviews.
What kills games here
3 in 10 developers made under $27k. 24 games are announced against 4 developers who shipped in the last year, ×6.0 per shipper.
Adjacent niches
Class-Based with a different setting or mood, ranked by verdict then median.
- + AutomationFair
- + Bullet HeavenFair
- + SupernaturalLong shot
- + 2D PlatformerLong shot
- + FPSPoor odds
- + MMORPGPoor odds
- + Base BuildingPoor odds
- + WarPoor odds
- + Souls-likePoor odds
- + MilitaryPoor odds
- + Third-Person ShooterPoor odds
- + WargamePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Chivalry: Medieval Warfare | older | $24.99 | 44,486 83% | 1.3M | $33M (exactly $33,351,154) | Torn Banner Studios |
| | Isonzo | older | $39.99 | 14,434 85% | 433k | $17M (exactly $17,316,470) | BlackMill Games |
| | Day of Defeat: Source | older | $9.99 | 16,004 90% | 480k | $4.8M (exactly $4,796,399) | Valve |
| | Gallipoli | $29.99 | 4,015 78% | 120k | $3.6M (exactly $3,612,296) | BlackMill Games | |
| | NORSE: Oath of Blood | $34.99 | 2,535 56% | 76k | $2.7M (exactly $2,660,990) | Arctic Hazard | |
| | Three Kingdoms Mushouden | $24.99 | 1,876 72% | 56k | $1.4M (exactly $1,406,437) | NanBei Studio | |
| | Day of Defeat | older | $4.99 | 4,480 88% | 134k | $671k (exactly $670,656) | Valve |
| | Broken Edge | older | $14.99 | 593 86% | 18k | $267k (exactly $266,672) | TREBUCHET |
| | Expeditions: Samurai | · EA | $29.99 | 267 59% | 8.0k | $240k (exactly $240,220) | Campfire Cabal |
| | Rise of a Legend | · EA | $17.99 | 49 77% | 1.5k | $26k (exactly $26,445) | Masquarade, Nicholas St. Germain |
| | Navigating The Labyrinth | $14.99 | 13 76% | 390 | $5.8k (exactly $5,846) | Dragon Dropper | |
| | King's Subsidy | $11.99 | 15 80% | 450 | $5.4k (exactly $5,396) | Marcin Henzel |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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