Games › Class-Based › Class-Based + Beat 'em up
Should I ship a Beat 'em up Class-Based game?
Class-Based + Beat 'em up
Only 8 developers shipped a Beat 'em up Class-Based game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Final Knight, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 14 more are announced, ×4.7 for every developer who shipped in the last year.
Verdict: dead, for a 7 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $2.5k against a market of $1.5k. 14 games are announced.
not enough cohorts to draw
| Bottom 30% | $359 (exactly $359) |
|---|---|
| Median | $2.5k (exactly $2,512) |
| Top 25% | $6.9k (exactly $6,920) |
| Top 5% | $76k (exactly $75,546) |
| Developers, 2 yr | 8 |
| Released games | 30 |
| Announced | 14 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 100% on the market, supply 40% fewer developers than the period before.
Free games: 30%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
- Beat 'em up
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based, Beat 'em up
- Price point
- $4.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $19.99 or above; the middle game at $6.99.
The top 10 games average 81% positive over 1,724 reviews.
What kills games here
3 in 10 developers made under $360. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 14 games are announced against 3 developers who shipped in the last year, ×4.7 per shipper.
Adjacent niches
Class-Based with a different second tag, ranked by verdict then median.
- + AutomationFair
- + Bullet HeavenFair
- + SupernaturalLong shot
- + 2D PlatformerLong shot
- + FPSPoor odds
- + MMORPGPoor odds
- + Base BuildingPoor odds
- + WarPoor odds
- + Souls-likePoor odds
- + MilitaryPoor odds
- + Third-Person ShooterPoor odds
- + WargamePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | RUNGORE | older | $14.99 | 991 85% | 30k | $446k (exactly $445,653) | YOUR_MOM'S_HP, RavenJm |
| | Final Knight | · EA | $13.99 | 180 77% | 5.4k | $76k (exactly $75,546) | 2oclocksoft |
| | Paw Paw Paw | older | $9.99 | 177 71% | 5.3k | $53k (exactly $53,047) | Simpleton |
| | Goons: Legends & Mayhem | older | $19.99 | 77 84% | 2.3k | $46k (exactly $46,177) | RageCure Games |
| | Treachery in Beatdown City | older | $19.99 | 72 76% | 2.2k | $43k (exactly $43,178) | NuChallenger, HurakanWorks |
| | Nasty Rogue | older | $10.99 | 102 76% | 3.1k | $34k (exactly $33,629) | Voxelblade Studio |
| | Machina Blade | older | $11.99 | 51 72% | 1.5k | $18k (exactly $18,345) | Guilda Entertainment |
| | Project Lazarus 2 | $6.99 | 33 75% | 990 | $6.9k (exactly $6,920) | Terapoly | |
| | War of Wheels | · EA | $14.99 | 13 100% | 390 | $5.8k (exactly $5,846) | Dreambits Studio |
| | Legendary Heroes Survivors | $2.99 | 28 85% | 840 | $2.5k (exactly $2,512) | Last Loop Studios | |
| | Popcorn Popstars | · EA | $4.99 | 13 92% | 390 | $1.9k (exactly $1,946) | ROGUE6 |
| | A Camera Duel! | $3.99 | 3 66% | 90 | $359 (exactly $359) | JamieEng542 | |
| | Uncles | · EA | $2.50 | 1 100% | 30 | $75 (exactly $75) | bittabutt |
| | Medieval Heroes | $2.99 | 0 0% | 0 | $0 (exactly $0) | Trottomatic |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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