Do I ship it?

GamesOutbreak SimOutbreak Sim + Multiple Endings

Specimen · observed

Should I ship a Multiple Endings Outbreak Sim?

Outbreak Sim + Multiple Endings

Only 16 developers shipped a Multiple Endings Outbreak Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, No, I'm not a Human, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 30 more are announced, ×3.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $1.4k, ×3.0 the market's $480 for a 4 / 10 build, and 3 in 10 made under $150; 1 in 20 cleared $12M, ×25772 the market median. Revenue is down 55% on the market; 30 games are announced against 10 developers who shipped in the last year.

Deciding numbers: median 3.0 times the market baseline, revenue down 55% on the market, 30 announced, ×3.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Outbreak Sim + Multiple Endings
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 16
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $5.8k → $1.4k (still earning) → $1.5k (still earning)
The last cohort is still earning.
Outcomes for Outbreak Sim + Multiple Endings: Plate 1 · outcomes, 2 yr, n = 16
Bottom 30% $148 (exactly $148)
Median $1.4k (exactly $1,438)
Top 25% $74k (exactly $73,814)
Top 5% $12M (exactly $12,241,733)
Developers, 2 yr 16
Released games 26
Announced 30
Effort 4 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 55% on the market, supply 65% more developers than the period before.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Outbreak Sim
effort 4 / 10 · medium · effort 4 sits in the medium band
Multiple Endings
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Outbreak Sim, Multiple Endings; 8 in 10 of the top 25% also carry Choices Matter, Simulation
Price point
$6.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with First-Person, 3D, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $6.99.

The top 10 games average 93% positive over 28,363 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $1.4k, 1 in 4 over $73k, 1 in 20 over $12M.

3 in 10 developers made under $150. 7 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 30 games are announced against 10 developers who shipped in the last year, ×3.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Outbreak Sim with a different second tag, ranked by verdict then median.

  1. + RTSFair16 devs · median $2.6k · 14 announced
  2. + ZombiesFair45 devs · median $1.9k · 49 announced
  3. + Real Time TacticsFair12 devs · median $1.8k · 14 announced
  4. + Walking SimulatorFair11 devs · median $1.3k · 11 announced
  5. + Survival HorrorFair22 devs · median $958 · 24 announced
  6. + Sci-fiLong shot15 devs · median $270 · 20 announced
  7. + City BuilderPoor odds10 devs · median $16k · 16 announced
  8. + Base BuildingPoor odds22 devs · median $13k · 30 announced
  9. + ManagementPoor odds26 devs · median $10k · 45 announced
  10. + Resource ManagementPoor odds24 devs · median $10k · 43 announced
  11. + Life SimPoor odds16 devs · median $6.1k · 26 announced
  12. + Time ManagementPoor odds12 devs · median $4.3k · 19 announced

All 41 pairs on the Outbreak Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
No, I'm not a Human $14.99 27,222 93% 817k $12M (exactly $12,241,733) Trioskaz
Broken Lines older $24.99 604 76% 18k $453k (exactly $452,819) BirdIsland/PortaPlay
MOLDRISE $11.99 486 96% 15k $175k (exactly $174,814) Raffaele Picca
Rogue AI Simulator older $11.99 364 82% 11k $131k (exactly $130,931) Nerdook Productions
Welcome Back, Commander $14.99 230 80% 6.9k $103k (exactly $103,431) S.C. 16 BIT NIGHTS S.R.L.
Quarantineer older $9.99 307 80% 9.2k $92k (exactly $92,008) Papaonn
Survivor's Notes $6.99 352 91% 11k $74k (exactly $73,814) MYSTERY CROWN, YESPLAY
Lost Harem older $4.99 43 39% 1.3k $6.4k (exactly $6,437) Nonahki
Day Zero · EA $4.99 39 79% 1.2k $5.8k (exactly $5,838) Imdie Studios
The Book of Plagues $6.99 17 94% 510 $3.6k (exactly $3,565) DiaMMax Games
Augmented Fear $9.99 5 100% 150 $1.5k (exactly $1,498) OneFurInTheBox
The Long Winter: I Am Not an Animal $7.99 6 33% 180 $1.4k (exactly $1,438) Playnova
Dead Hourz $1.99 5 40% 150 $298 (exactly $298) Raycand Games
THE BEST INVESTOR $4.99 1 100% 30 $150 (exactly $150) THE FRENCH GRINDER

Estimates: copies = reviews × 30, gross = copies × list price.