Do I ship it?

GamesMMORPGMMORPG + Turn-Based Strategy

Specimen · observed

Should I ship a Turn-Based Strategy MMORPG?

MMORPG + Turn-Based Strategy

Fewer than 5 developers have ever shipped a paid Turn-Based Strategy MMORPG. There are no odds to give, only the specimens below. 20 more are announced, ×20 for every developer who shipped in the last year.

Verdict: dead, for a 10 / 10 build.

Only 1 developer shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $9.6k against a market of $1.3k. 20 games are announced.

Deciding numbers: median 7.1 times the market baseline, revenue too few recent games to read momentum, 20 announced, ×20 per developer who shipped in the last year.
Nobody has said they are building this yet.
MMORPG + Turn-Based Strategy
Fig. 1 · this niche among 16,100
under 5 developers, no percentiles n = 4

not enough cohorts to draw

Outcomes for MMORPG + Turn-Based Strategy: under 5 developers, no percentiles, n = 4
Bottom 30% ·
Median ·
Top 25% ·
Top 5% ·
Developers, all 4
Released games 36
Announced 20
Effort 10 / 10
AI-buildability Low
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply as many developers as the period before.

Free games: 89%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

MMORPG
effort 10 / 10 · low · persistent world servers and a live economy
Turn-Based Strategy
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
10 / 10 · studio only
Systems
MMORPG, Turn-Based Strategy
Price point
$9.99 typical
Plate 4 · demand

Why players buy here

Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.

The top 3 games average 67% positive over 37 reviews.

Plate 5 · the loss side

What kills games here

7 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 20 games are announced against 1 developer who shipped in the last year, ×20 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

MMORPG with a different second tag, ranked by verdict then median.

  1. + LootPoor odds8 devs · median $253k · 57 announced
  2. + TradingPoor odds6 devs · median $206k · 42 announced
  3. + SandboxPoor odds15 devs · median $144k · 107 announced
  4. + Dungeon CrawlerPoor odds10 devs · median $144k · 80 announced
  5. + CraftingPoor odds25 devs · median $111k · 155 announced
  6. + MagicPoor odds11 devs · median $111k · 109 announced
  7. + Online Co-OpPoor odds15 devs · median $65k · 130 announced
  8. + FantasyPoor odds27 devs · median $61k · 232 announced
  9. + Class-BasedPoor odds7 devs · median $61k · 57 announced
  10. + Open WorldPoor odds33 devs · median $52k · 252 announced
  11. + Character CustomizationPoor odds28 devs · median $52k · 217 announced
  12. + ExplorationPoor odds24 devs · median $52k · 213 announced

All 71 pairs on the MMORPG page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Upgradia · EA $9.99 32 65% 960 $9.6k (exactly $9,590) Mytharia
Girl X Island older $6.99 3 66% 90 $629 (exactly $629) MitaGame3D
Lords of the Shattered Kingdom · EA older $4.99 2 100% 60 $299 (exactly $299) Neuralsoft
League of Immortals $19.99 0 0% 0 $0 (exactly $0) Inferno Entertainment LLC

Estimates: copies = reviews × 30, gross = copies × list price.