Games › MMORPG › MMORPG + Class-Based
Should I ship a Class-Based MMORPG?
MMORPG + Class-Based
Only 7 developers shipped a paid Class-Based MMORPG in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, SpiritVale, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 8 in 10 of the games here are free to play and sit outside these figures. 57 more are announced, ×8.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 10 / 10 build.
The middle developer here made $61k, ×45 the market's $1.3k for a 10 / 10 build, and 3 in 10 made under $3.0k; 1 in 20 cleared $2.1M, ×1587 the market median. Momentum is unreadable here, too few recent games; 57 games are announced against 7 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $3.0k (exactly $2,997) |
|---|---|
| Median | $61k (exactly $61,139) |
| Top 25% | $111k (exactly $110,589) |
| Top 5% | $2.1M (exactly $2,138,324) |
| Developers, 2 yr | 7 |
| Released games | 49 |
| Announced | 57 |
| Effort | 10 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: too few recent games to read.
Free games: 76%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- MMORPG
- effort 10 / 10 · low · persistent world servers and a live economy
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
What it takes
- Effort
- 10 / 10 · studio only
- Systems
- MMORPG, Class-Based
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 10 games average 81% positive over 139,963 reviews.
What kills games here
3 in 10 developers made under $3.0k. 3 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 57 games are announced against 7 developers who shipped in the last year, ×8.1 per shipper.
Adjacent niches
MMORPG with a different second tag, ranked by verdict then median.
- + LootPoor odds
- + TradingPoor odds
- + SandboxPoor odds
- + Dungeon CrawlerPoor odds
- + CraftingPoor odds
- + MagicPoor odds
- + Online Co-OpPoor odds
- + FantasyPoor odds
- + Open WorldPoor odds
- + Character CustomizationPoor odds
- + ExplorationPoor odds
- + Co-opPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | The Elder Scrolls® Online | older | $19.99 | 134,421 82% | 4.0M | $81M (exactly $80,612,274) | ZeniMax Online Studios |
| | SpiritVale | · EA | $14.99 | 4,755 48% | 143k | $2.1M (exactly $2,138,324) | Baikun Interactive |
| | Camelot Unchained | · EA | $9.99 | 369 38% | 11k | $111k (exactly $110,589) | Unchained Entertainment |
| | Adventure Land - The Code MMORPG | $14.99 | 144 84% | 4.3k | $65k (exactly $64,757) | Wizard | |
| | Trolddom | $9.99 | 204 94% | 6.1k | $61k (exactly $61,139) | Plant Based Games | |
| | Sojo | · EA older | $5.99 | 19 73% | 570 | $3.4k (exactly $3,414) | bagoDev LLC |
| | Kalnazar | $9.99 | 10 70% | 300 | $3.0k (exactly $2,997) | RobotsGames | |
| | Amaranth Source Online | $20.00 | 4 25% | 120 | $2.4k (exactly $2,400) | Qaranzo Games | |
| | Fawe | $6.99 | 11 72% | 330 | $2.3k (exactly $2,307) | Jansen Bros Games | |
| | Raiding.Zone | · EA older | $1.99 | 26 76% | 780 | $1.6k (exactly $1,552) | Lukas Meisegeier |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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