Games › MMORPG › MMORPG + Resource Management
Should I ship a Resource Management MMORPG?
MMORPG + Resource Management
Only 4 developers shipped a paid Resource Management MMORPG in the last 2 years. Over 4 years, 6 did: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 8 in 10 of the games here are free to play and sit outside these figures. 24 more are announced, ×6.0 for every developer who shipped in the last year.
Verdict: dead, for a 10 / 10 build.
Only 4 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $110k against a market of $1.3k. 24 games are announced.
not enough cohorts to draw
| Bottom 30% | $4.2k (exactly $4,200) |
|---|---|
| Median | $4.9k (exactly $4,940) |
| Top 25% | $107k (exactly $107,157) |
| Top 5% | $111k (exactly $110,589) |
| Developers, 4 yr | 6 |
| Released games | 30 |
| Announced | 24 |
| Effort | 10 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: too few recent games to read.
Free games: 77%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- MMORPG
- effort 10 / 10 · low · persistent world servers and a live economy
- Resource Management
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 10 / 10 · studio only
- Systems
- MMORPG, Resource Management
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 4 years; sentiment and price figures use the all window.
The top 7 games average 57% positive over 938 reviews.
What kills games here
3 in 10 developers made under $4.2k. 24 games are announced against 4 developers who shipped in the last year, ×6.0 per shipper.
Adjacent niches
MMORPG with a different second tag, ranked by verdict then median.
- + LootPoor odds
- + TradingPoor odds
- + SandboxPoor odds
- + Dungeon CrawlerPoor odds
- + CraftingPoor odds
- + MagicPoor odds
- + Online Co-OpPoor odds
- + FantasyPoor odds
- + Class-BasedPoor odds
- + Open WorldPoor odds
- + Character CustomizationPoor odds
- + ExplorationPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Camelot Unchained | · EA | $9.99 | 369 38% | 11k | $111k (exactly $110,589) | Unchained Entertainment |
| | MMO98 | $6.99 | 511 69% | 15k | $107k (exactly $107,157) | BiteMe Games | |
| | Pillazon: MMO Drug Lord Tycoon | · EA older | $4.99 | 33 66% | 990 | $4.9k (exactly $4,940) | PiCorp |
| | 仙途 | older | $29.99 | 5 100% | 150 | $4.5k (exactly $4,498) | Deep Cave |
| | Legends of Aria Eternal | $20.00 | 7 71% | 210 | $4.2k (exactly $4,200) | Emergent Worlds | |
| | Fawe | $6.99 | 11 72% | 330 | $2.3k (exactly $2,307) | Jansen Bros Games | |
| | Lords of the Shattered Kingdom | · EA older | $4.99 | 2 100% | 60 | $299 (exactly $299) | Neuralsoft |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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