Games › MMORPG › MMORPG + Inventory Management
Should I ship an Inventory Management MMORPG?
MMORPG + Inventory Management
Only 5 developers shipped a paid Inventory Management MMORPG in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Path of Exile 2, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 8 in 10 of the games here are free to play and sit outside these figures. 28 more are announced, ×9.3 for every developer who shipped in the last year.
Verdict: dead, for a 10 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $10k against a market of $1.3k. 28 games are announced.
not enough cohorts to draw
| Bottom 30% | $8.3k (exactly $8,342) |
|---|---|
| Median | $10k (exactly $10,190) |
| Top 25% | $61k (exactly $61,139) |
| Top 5% | $151M (exactly $150,906,681) |
| Developers, 2 yr | 5 |
| Released games | 37 |
| Announced | 28 |
| Effort | 10 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 50% more developers than the period before.
Free games: 81%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- MMORPG
- effort 10 / 10 · low · persistent world servers and a live economy
- Inventory Management
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 10 / 10 · studio only
- Systems
- MMORPG, Inventory Management
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 7 games average 76% positive over 168,162 reviews.
What kills games here
3 in 10 developers made under $8.4k. 28 games are announced against 3 developers who shipped in the last year, ×9.3 per shipper.
Adjacent niches
MMORPG with a different second tag, ranked by verdict then median.
- + LootPoor odds
- + TradingPoor odds
- + SandboxPoor odds
- + Dungeon CrawlerPoor odds
- + CraftingPoor odds
- + MagicPoor odds
- + Online Co-OpPoor odds
- + FantasyPoor odds
- + Class-BasedPoor odds
- + Open WorldPoor odds
- + Character CustomizationPoor odds
- + ExplorationPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Path of Exile 2 | · EA | $29.99 | 167,730 76% | 5.0M | $151M (exactly $150,906,681) | Grinding Gear Games |
| | Trolddom | $9.99 | 204 94% | 6.1k | $61k (exactly $61,139) | Plant Based Games | |
| | Skullborn | · EA older | $8.99 | 57 73% | 1.7k | $15k (exactly $15,373) | Snubber |
| | Guilds of Mountgate | · EA | $9.99 | 34 82% | 1.0k | $10k (exactly $10,190) | Beaver Fever Games |
| | The Auto Sort Is Broken | $2.99 | 93 80% | 2.8k | $8.3k (exactly $8,342) | Fractal Projects | |
| | Pillazon: MMO Drug Lord Tycoon | · EA older | $4.99 | 33 66% | 990 | $4.9k (exactly $4,940) | PiCorp |
| | Fawe | $6.99 | 11 72% | 330 | $2.3k (exactly $2,307) | Jansen Bros Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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