Games › MMORPG › MMORPG + Incremental
Should I ship an Incremental MMORPG?
MMORPG + Incremental
Only 7 developers shipped a paid Incremental MMORPG in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, BitCraft Online, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 7 in 10 of the games here are free to play and sit outside these figures. 18 more are announced, ×3.6 for every developer who shipped in the last year.
Verdict: poor odds, for a 10 / 10 build.
The middle developer here made $10k, ×7.6 the market's $1.3k for a 10 / 10 build, and 3 in 10 made under $9.6k; 1 in 20 cleared $1.5M, ×1187 the market median. Momentum is unreadable here, too few recent games; 18 games are announced against 5 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $9.6k (exactly $9,590) |
|---|---|
| Median | $10k (exactly $10,190) |
| Top 25% | $107k (exactly $107,157) |
| Top 5% | $1.6M (exactly $1,599,320) |
| Developers, 2 yr | 7 |
| Released games | 53 |
| Announced | 18 |
| Effort | 10 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 150% more developers than the period before.
Free games: 74%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- MMORPG
- effort 10 / 10 · low · persistent world servers and a live economy
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 10 / 10 · studio only
- Systems
- MMORPG, Incremental
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 10 games average 72% positive over 4,201 reviews.
What kills games here
3 in 10 developers made under $9.6k. 7 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 18 games are announced against 5 developers who shipped in the last year, ×3.6 per shipper.
Adjacent niches
MMORPG with a different second tag, ranked by verdict then median.
- + LootPoor odds
- + TradingPoor odds
- + SandboxPoor odds
- + Dungeon CrawlerPoor odds
- + CraftingPoor odds
- + MagicPoor odds
- + Online Co-OpPoor odds
- + FantasyPoor odds
- + Class-BasedPoor odds
- + Open WorldPoor odds
- + Character CustomizationPoor odds
- + ExplorationPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | BitCraft Online | · EA | $15.99 | 3,334 72% | 100k | $1.6M (exactly $1,599,320) | Clockwork Laboratories, Inc. |
| | MMO98 | $6.99 | 511 69% | 15k | $107k (exactly $107,157) | BiteMe Games | |
| | Adventure Land - The Code MMORPG | $14.99 | 144 84% | 4.3k | $65k (exactly $64,757) | Wizard | |
| | Guilds of Mountgate | · EA | $9.99 | 34 82% | 1.0k | $10k (exactly $10,190) | Beaver Fever Games |
| | Upgradia | · EA | $9.99 | 32 65% | 960 | $9.6k (exactly $9,590) | Mytharia |
| | Pillazon: MMO Drug Lord Tycoon | · EA older | $4.99 | 33 66% | 990 | $4.9k (exactly $4,940) | PiCorp |
| | Flower Design | older | $0.99 | 84 60% | 2.5k | $2.5k (exactly $2,495) | PanGuoJun |
| | 新星辰变 | older | $7.99 | 4 25% | 120 | $959 (exactly $959) | 三冬游戏工作室 |
| | Cheese Co-op Clicker Simulator | $0.99 | 17 76% | 510 | $505 (exactly $505) | asxgames | |
| | Earth Online | · EA | $1.99 | 8 62% | 240 | $478 (exactly $478) | Galaxy Craft |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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