Games › Third-Person Shooter › Third-Person Shooter + Capitalism
Should I ship a Capitalist Third-Person Shooter?
Third-Person Shooter + Capitalism
Only 6 developers shipped a Capitalist Third-Person Shooter in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, MindsEye, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 20 more are announced, ×6.7 for every developer who shipped in the last year.
Verdict: dead, for a 7 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $140k against a market of $1.5k. 20 games are announced.
not enough cohorts to draw
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $139k (exactly $138,694) |
| Top 25% | $424k (exactly $423,580) |
| Top 5% | $3.0M (exactly $2,996,894) |
| Developers, 2 yr | 6 |
| Released games | 27 |
| Announced | 20 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $24.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply as many developers as the period before.
Free games: 30%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Third-Person Shooter
- effort 7 / 10 · low · effort 7 sits in the low band
- Capitalism
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Third-Person Shooter
- Price point
- $24.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $39.99 or above; the middle game at $6.99.
The top 10 games average 76% positive over 914,951 reviews.
What kills games here
3 in 10 developers made under $50. 20 games are announced against 3 developers who shipped in the last year, ×6.7 per shipper.
Adjacent niches
Third-Person Shooter with a different setting or mood, ranked by verdict then median.
- + RhythmStrong odds
- + WesternFair
- + CollectathonLong shot
- + Time ManagementLong shot
- + Walking SimulatorLong shot
- + Class-BasedPoor odds
- + Creature CollectorPoor odds
- + DinosaursPoor odds
- + MechsPoor odds
- + Alternate HistoryPoor odds
- + Level EditorPoor odds
- + CraftingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | HELLDIVERS™ 2 | older | $39.99 | 838,901 76% | 25M | $1.0B (exactly $1,006,429,530) | Arrowhead Game Studios |
| | HITMAN World of Assassination | older | $29.99 | 58,655 87% | 1.8M | $53M (exactly $52,771,904) | IO Interactive A/S |
| | Suicide Squad: Kill the Justice League | older | $69.99 | 12,718 60% | 382k | $27M (exactly $26,703,985) | Rocksteady Studios |
| | MindsEye | $34.99 | 2,855 48% | 86k | $3.0M (exactly $2,996,894) | Build A Rocket Boy | |
| | BLACKWOOD | $24.99 | 565 46% | 17k | $424k (exactly $423,580) | AttritoM7 Productions | |
| | Bot Wars | · EA older | $14.99 | 700 86% | 21k | $315k (exactly $314,790) | Frompy Games |
| | Pizza Bandit | · EA | $24.99 | 185 82% | 5.6k | $139k (exactly $138,694) | JOFSOFT |
| | Jesus Christ Simulator | · EA older | $1.99 | 184 88% | 5.5k | $11k (exactly $10,985) | Luke Gayson |
| | TYRONE SOULZ | older | $1.95 | 178 86% | 5.3k | $10k (exactly $10,413) | Team SNEED |
| | 惑星游侠-Planet Rogue | older | $16.99 | 10 80% | 300 | $5.1k (exactly $5,097) | 赛里斯南方游戏工作室 [Sinae South Game Studio] |
| | 中国式富豪 | $6.99 | 4 25% | 120 | $839 (exactly $839) | 大米粥工作室 | |
| | Emotional Combat: Ratio V Motus | · EA | $2.99 | 0 0% | 0 | $0 (exactly $0) | VX Core Studios |
| | Pigslaughter | · EA | $2.99 | 0 0% | 0 | $0 (exactly $0) | Crazy Core |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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