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Should I ship a Character Customization Bike game?
Bikes + Character Customization
Only 11 developers shipped a Character Customization Bike game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Sledders, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 10 more are announced.
Verdict: fair, for a 7 / 10 build.
The middle developer here made $1.5k, level with the market's $1.5k for a 7 / 10 build, with 3 in 10 under $600. Revenue is up 10180% on the market; 10 games are announced against 6 developers who shipped in the last year.
| Bottom 30% | $600 (exactly $600) |
|---|---|
| Median | $1.5k (exactly $1,498) |
| Top 25% | $888k (exactly $887,822) |
| Top 5% | $3.9M (exactly $3,933,488) |
| Developers, 2 yr | 11 |
| Released games | 31 |
| Announced | 10 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 10180% on the market, supply as many developers as the period before.
Free games: 10%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Bikes
- effort 7 / 10 · low · effort 7 sits in the low band
- Character Customization
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Bikes, Character Customization; all of the top 25% also carry Physics, Racing, Sports
- Price point
- $14.99 typical · top 25% priced $59.99 or above
- Art
- 8 in 10 of the top 25% ship with Realistic, Third Person, First-Person
Why players buy here
The top 25% priced at $59.99 or above; the middle game at $14.99.
The top 10 games average 88% positive over 6,955 reviews.
What kills games here
3 in 10 developers made under $600. 7 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 10 games are announced against 6 developers who shipped in the last year.
Adjacent niches
Bikes with a different second tag, ranked by verdict then median.
- + SportsFair
- + Action-AdventureFair
- + SimulationFair
- + PvPFair
- + MotocrossLong shot
- + DrivingPoor odds
- + CyclingPoor odds
- + Open WorldPoor odds
- + PhysicsPoor odds
- + AdventurePoor odds
- + RacingPoor odds
- + ActionPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | RIDE 5 | older | $49.99 | 3,368 82% | 101k | $5.1M (exactly $5,050,990) | Milestone S.r.l. |
| | Sledders | $29.99 | 4,372 95% | 131k | $3.9M (exactly $3,933,488) | Hanki Games | |
| | MAVRIX by Matt Jones | $39.99 | 969 80% | 29k | $1.2M (exactly $1,162,509) | Third Kind Games | |
| | RIDE 6 | $59.99 | 549 68% | 16k | $988k (exactly $988,035) | Milestone S.r.l. | |
| | MotoGP™25 | $49.99 | 592 74% | 18k | $888k (exactly $887,822) | Milestone S.r.l. | |
| | Monster Energy Supercross - The Official Videogame 6 | older | $49.99 | 512 71% | 15k | $768k (exactly $767,846) | Milestone S.r.l. |
| | RiMS Racing | older | $49.99 | 408 65% | 12k | $612k (exactly $611,878) | Nacon Studio Milan |
| | MotoGP™26 | $59.99 | 225 64% | 6.8k | $405k (exactly $404,932) | Milestone S.r.l. | |
| | BMX The Game | · EA older | $24.99 | 448 60% | 13k | $336k (exactly $335,866) | Barspin Studios |
| | VMX | · EA | $14.99 | 229 89% | 6.9k | $103k (exactly $102,981) | Break Free Interactive |
| | Legends BMX | $9.99 | 6 83% | 180 | $1.8k (exactly $1,798) | Saga Legends Games | |
| | Evel Knievel | $9.99 | 5 80% | 150 | $1.5k (exactly $1,498) | Barnstorm Games | |
| | MX Racing World | $7.99 | 4 50% | 120 | $959 (exactly $959) | Nitx Games | |
| | Bearly Delivered | $5.00 | 4 100% | 120 | $600 (exactly $600) | Big Seat Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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