Do I ship it?

GamesAsynchronous MultiplayerAsynchronous Multiplayer + War

Specimen · observed

Should I ship a War Asynchronous Multiplayer game?

Asynchronous Multiplayer + War

Only 14 developers shipped a War Asynchronous Multiplayer game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Territory: Farming and Warfare, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 20 more are announced.

Verdict: fair, for a 6 / 10 build.

The middle developer here made $6.0k, ×9.6 the market's $630 for a 6 / 10 build, with 3 in 10 under $600. Revenue is up 165% on the market; 20 games are announced against 10 developers who shipped in the last year.

Deciding numbers: median 9.6 times the market baseline, revenue up 165% on the market, 20 announced, ×2.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Asynchronous Multiplayer + War
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 14
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.2k → $131k → $72k (still earning) → $779 (still earning)
The last cohort is still earning.
Outcomes for Asynchronous Multiplayer + War: Plate 1 · outcomes, 2 yr, n = 14
Bottom 30% $600 (exactly $600)
Median $6.0k (exactly $5,998)
Top 25% $72k (exactly $71,976)
Top 5% $332k (exactly $331,879)
Developers, 2 yr 14
Released games 46
Announced 20
Effort 6 / 10
AI-buildability Low
Typical price $14.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 165% on the market, supply 150% more developers than the period before.

Free games: 24%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Asynchronous Multiplayer
effort 5 / 10 · low · a backend with accounts and persistent turns
War
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Asynchronous Multiplayer; 8 in 10 of the top 25% also carry Strategy, Turn-Based Strategy, Turn-Based Tactics
Price point
$14.99 typical · top 25% priced $29.99 or above
Art
5 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $14.99.

The top 10 games average 85% positive over 1,740 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $6.0k, 1 in 4 over $71k, 1 in 20 over $330k.

3 in 10 developers made under $600. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 20 games are announced against 10 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Asynchronous Multiplayer with a different setting or mood, ranked by verdict then median.

  1. + Turn-BasedStrong odds13 devs · median $60k · 10 announced
  2. + Artificial IntelligenceStrong odds10 devs · median $25k · 12 announced
  3. + Immersive SimFair8 devs · median $17k · 10 announced
  4. + Board GameFair30 devs · median $6.7k · 33 announced
  5. + Turn-Based StrategyFair43 devs · median $3.6k · 54 announced
  6. + Strategy RPGFair8 devs · median $1.6k · 13 announced
  7. + SpaceLong shot15 devs · median $299 · 18 announced
  8. + Tactical RPGPoor odds10 devs · median $63k · 16 announced
  9. + Inventory ManagementPoor odds21 devs · median $56k · 48 announced
  10. + AutomationPoor odds12 devs · median $56k · 18 announced
  11. + MedievalPoor odds13 devs · median $53k · 38 announced
  12. + NaturePoor odds10 devs · median $37k · 20 announced

All 76 pairs on the Asynchronous Multiplayer page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Warhammer 40,000: Battlesector older $39.99 5,064 88% 152k $6.1M (exactly $6,075,281) Slitherine Ltd.
Axis & Allies 1942 Online older $19.99 4,810 78% 144k $2.9M (exactly $2,884,557) Beamdog
Root older $14.99 5,049 90% 151k $2.3M (exactly $2,270,535) Dire Wolf
Solium Infernum older $39.99 1,571 88% 47k $1.9M (exactly $1,884,729) League of Geeks
Shadow Empire older $39.99 1,431 82% 43k $1.7M (exactly $1,716,771) VR Designs
Field of Glory II older $29.99 705 87% 21k $634k (exactly $634,288) Byzantine Games
Ozymandias: Bronze Age Empire Sim older $14.99 1,306 89% 39k $587k (exactly $587,308) The Secret Games Company
Territory: Farming and Warfare $14.99 738 84% 22k $332k (exactly $331,879) Wit Studio
The Conquest of Go $14.99 581 94% 17k $261k (exactly $261,276) Wolfey Studios
SGS Taipings older $29.99 208 76% 6.2k $187k (exactly $187,138) Strategy Game Studio
Yield! Fall of Rome $19.99 219 69% 6.6k $131k (exactly $131,334) Billionworlds
No Retreat! The Russian Front $29.99 80 76% 2.4k $72k (exactly $71,976) Cyril Jarnot, Avalon Digital
Space Imperia 4X $22.99 70 92% 2.1k $48k (exactly $48,279) Breich Games
One King Is Enough $10.99 27 77% 810 $8.9k (exactly $8,902) INVISIBLE GAMES
SGS Battle of the Bulge $24.99 8 37% 240 $6.0k (exactly $5,998) Strategy Game Studio
Samurai by Reiner Knizia $12.99 14 100% 420 $5.5k (exactly $5,456) Synthetic Mind AB
Scrap Battalion $12.99 2 100% 60 $779 (exactly $779) Corrosive Mortar
Take That Hill $19.99 1 100% 30 $600 (exactly $600) Hunted Cow Games, HexWar Games

Estimates: copies = reviews × 30, gross = copies × list price.