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Should I ship an Asynchronous Multiplayer Inventory Management game?
Asynchronous Multiplayer + Inventory Management
Of 21 developers who shipped an Asynchronous Multiplayer Inventory Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 48 more are announced, ×3.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $56k, ×89 the market's $630 for a 5 / 10 build, and 3 in 10 made under $5.4k; 1 in 20 cleared $430k, ×698 the market median. Revenue is down 45% on the market; 48 games are announced against 16 developers who shipped in the last year.
| Bottom 30% | $5.4k (exactly $5,391) |
|---|---|
| Median | $56k (exactly $55,744) |
| Top 25% | $206k (exactly $206,412) |
| Top 5% | $438k (exactly $438,458) |
| Developers, 2 yr | 21 |
| Released games | 31 |
| Announced | 48 |
| Effort | 5 / 10 |
| AI-buildability | Low |
| Typical price | $11.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 45% on the market, supply 220% more developers than the period before.
Free games: 26%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Asynchronous Multiplayer
- effort 5 / 10 · low · a backend with accounts and persistent turns
- Inventory Management
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Asynchronous Multiplayer, Inventory Management; all of the top 25% also carry Auto Battler, PvP, Strategy
- Price point
- $11.99 typical · top 25% priced $14.99 or above
- Art
- 3 in 10 of the top 25% ship with 2D, Cute
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $11.99.
The top 10 games average 89% positive over 23,847 reviews.
What kills games here
3 in 10 developers made under $5.4k. 3 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 48 games are announced against 16 developers who shipped in the last year, ×3.0 per shipper.
Adjacent niches
Asynchronous Multiplayer with a different second tag, ranked by verdict then median.
- + Turn-BasedStrong odds
- + Artificial IntelligenceStrong odds
- + Immersive SimFair
- + Board GameFair
- + WarFair
- + Turn-Based StrategyFair
- + Strategy RPGFair
- + SpaceLong shot
- + Tactical RPGPoor odds
- + AutomationPoor odds
- + MedievalPoor odds
- + NaturePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Backpack Battles | $14.99 | 18,933 91% | 568k | $8.5M (exactly $8,514,170) | PlayWithFurcifer | |
| | Wretch: Divine Ascent | $14.99 | 975 75% | 29k | $438k (exactly $438,458) | Ogopogo | |
| | Down with the Ship | · EA | $14.99 | 817 93% | 25k | $367k (exactly $367,405) | Iron Anchor Games |
| | Backpack Jianghu | $13.99 | 565 80% | 17k | $237k (exactly $237,130) | 背包工作室 | |
| | Toy Smash Kaboom! | $13.99 | 550 84% | 17k | $231k (exactly $230,835) | Free Particle | |
| | Monster Battles | $14.99 | 459 74% | 14k | $206k (exactly $206,412) | Fourteen | |
| | Turnbound | $14.99 | 446 78% | 13k | $201k (exactly $200,566) | 1TK | |
| | Apokerlypse | $9.99 | 612 81% | 18k | $183k (exactly $183,416) | Breaker Games | |
| | NEODUEL: Backpack Monsters | $11.99 | 357 79% | 11k | $128k (exactly $128,413) | dicehit, Rogue Duck Interactive | |
| | Valefor | $14.99 | 133 66% | 4.0k | $60k (exactly $59,810) | Valefor Ltd |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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