Do I ship it?

GamesAsynchronous MultiplayerAsynchronous Multiplayer + Medieval

Specimen · observed

Should I ship a Medieval Asynchronous Multiplayer game?

Asynchronous Multiplayer + Medieval

Only 13 developers shipped a Medieval Asynchronous Multiplayer game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Oaken Tower, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 38 more are announced, ×3.8 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $53k, ×85 the market's $630 for a 5 / 10 build, and 3 in 10 made under $2.3k; 1 in 20 cleared $900k, ×1443 the market median. Revenue is up 88265% on the market; 38 games are announced against 10 developers who shipped in the last year.

Deciding numbers: median 84.9 times the market baseline, revenue up 88265% on the market, 38 announced, ×3.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Asynchronous Multiplayer + Medieval
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 13
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.2k → $17k → $183k (still earning)
The last cohort is still earning.
Outcomes for Asynchronous Multiplayer + Medieval: Plate 1 · outcomes, 2 yr, n = 13
Bottom 30% $2.3k (exactly $2,274)
Median $53k (exactly $53,347)
Top 25% $183k (exactly $183,416)
Top 5% $906k (exactly $906,293)
Developers, 2 yr 13
Released games 39
Announced 38
Effort 5 / 10
AI-buildability Low
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 88265% on the market, supply 235% more developers than the period before.

Free games: 36%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Asynchronous Multiplayer
effort 5 / 10 · low · a backend with accounts and persistent turns
Medieval
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Asynchronous Multiplayer; 5 in 10 of the top 25% also carry Strategy, PvP, Auto Battler
Price point
$9.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $9.99.

The top 10 games average 83% positive over 6,240 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $2.3k, median $53k, 1 in 4 over $180k, 1 in 20 over $900k.

3 in 10 developers made under $2.3k. 7 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 38 games are announced against 10 developers who shipped in the last year, ×3.8 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Asynchronous Multiplayer with a different setting or mood, ranked by verdict then median.

  1. + Turn-BasedStrong odds13 devs · median $60k · 10 announced
  2. + Artificial IntelligenceStrong odds10 devs · median $25k · 12 announced
  3. + Immersive SimFair8 devs · median $17k · 10 announced
  4. + Board GameFair30 devs · median $6.7k · 33 announced
  5. + WarFair14 devs · median $6.0k · 20 announced
  6. + Turn-Based StrategyFair43 devs · median $3.6k · 54 announced
  7. + Strategy RPGFair8 devs · median $1.6k · 13 announced
  8. + SpaceLong shot15 devs · median $299 · 18 announced
  9. + Tactical RPGPoor odds10 devs · median $63k · 16 announced
  10. + Inventory ManagementPoor odds21 devs · median $56k · 48 announced
  11. + AutomationPoor odds12 devs · median $56k · 18 announced
  12. + NaturePoor odds10 devs · median $37k · 20 announced

All 76 pairs on the Asynchronous Multiplayer page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Conquest of Elysium 5 older $29.99 1,872 90% 56k $1.7M (exactly $1,684,238) Illwinter Game Design
Oaken Tower · EA $9.99 3,024 89% 91k $906k (exactly $906,293) Bocary Studios
Wretch: Divine Ascent $14.99 975 75% 29k $438k (exactly $438,458) Ogopogo
Territory: Farming and Warfare $14.99 738 84% 22k $332k (exactly $331,879) Wit Studio
Apokerlypse $9.99 612 81% 18k $183k (exactly $183,416) Breaker Games
Yield! Fall of Rome $19.99 219 69% 6.6k $131k (exactly $131,334) Billionworlds
Grail $9.99 345 89% 10k $103k (exactly $103,396) Sokpop Collective
Saga & Seeker $9.99 178 57% 5.3k $53k (exactly $53,347) Dagdoria Studio
GUILT: The Deathless · EA older $16.99 65 80% 2.0k $33k (exactly $33,130) Outer Brain Studios
Rune Legacy Idle $4.99 116 55% 3.5k $17k (exactly $17,365) Mume Games
Samurai by Reiner Knizia $12.99 14 100% 420 $5.5k (exactly $5,456) Synthetic Mind AB
Astaryn: RPG Idler $3.99 19 63% 570 $2.3k (exactly $2,274) Karl Eriksson

Estimates: copies = reviews × 30, gross = copies × list price.