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Should I ship a Medieval Asynchronous Multiplayer game?
Asynchronous Multiplayer + Medieval
Only 13 developers shipped a Medieval Asynchronous Multiplayer game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Oaken Tower, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 38 more are announced, ×3.8 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $53k, ×85 the market's $630 for a 5 / 10 build, and 3 in 10 made under $2.3k; 1 in 20 cleared $900k, ×1443 the market median. Revenue is up 88265% on the market; 38 games are announced against 10 developers who shipped in the last year.
| Bottom 30% | $2.3k (exactly $2,274) |
|---|---|
| Median | $53k (exactly $53,347) |
| Top 25% | $183k (exactly $183,416) |
| Top 5% | $906k (exactly $906,293) |
| Developers, 2 yr | 13 |
| Released games | 39 |
| Announced | 38 |
| Effort | 5 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 88265% on the market, supply 235% more developers than the period before.
Free games: 36%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Asynchronous Multiplayer
- effort 5 / 10 · low · a backend with accounts and persistent turns
- Medieval
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Asynchronous Multiplayer; 5 in 10 of the top 25% also carry Strategy, PvP, Auto Battler
- Price point
- $9.99 typical · top 25% priced $14.99 or above
- Art
- 5 in 10 of the top 25% ship with Pixel Graphics
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $9.99.
The top 10 games average 83% positive over 6,240 reviews.
What kills games here
3 in 10 developers made under $2.3k. 7 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 38 games are announced against 10 developers who shipped in the last year, ×3.8 per shipper.
Adjacent niches
Asynchronous Multiplayer with a different setting or mood, ranked by verdict then median.
- + Turn-BasedStrong odds
- + Artificial IntelligenceStrong odds
- + Immersive SimFair
- + Board GameFair
- + WarFair
- + Turn-Based StrategyFair
- + Strategy RPGFair
- + SpaceLong shot
- + Tactical RPGPoor odds
- + Inventory ManagementPoor odds
- + AutomationPoor odds
- + NaturePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Conquest of Elysium 5 | older | $29.99 | 1,872 90% | 56k | $1.7M (exactly $1,684,238) | Illwinter Game Design |
| | Oaken Tower | · EA | $9.99 | 3,024 89% | 91k | $906k (exactly $906,293) | Bocary Studios |
| | Wretch: Divine Ascent | $14.99 | 975 75% | 29k | $438k (exactly $438,458) | Ogopogo | |
| | Territory: Farming and Warfare | $14.99 | 738 84% | 22k | $332k (exactly $331,879) | Wit Studio | |
| | Apokerlypse | $9.99 | 612 81% | 18k | $183k (exactly $183,416) | Breaker Games | |
| | Yield! Fall of Rome | $19.99 | 219 69% | 6.6k | $131k (exactly $131,334) | Billionworlds | |
| | Grail | $9.99 | 345 89% | 10k | $103k (exactly $103,396) | Sokpop Collective | |
| | Saga & Seeker | $9.99 | 178 57% | 5.3k | $53k (exactly $53,347) | Dagdoria Studio | |
| | GUILT: The Deathless | · EA older | $16.99 | 65 80% | 2.0k | $33k (exactly $33,130) | Outer Brain Studios |
| | Rune Legacy Idle | $4.99 | 116 55% | 3.5k | $17k (exactly $17,365) | Mume Games | |
| | Samurai by Reiner Knizia | $12.99 | 14 100% | 420 | $5.5k (exactly $5,456) | Synthetic Mind AB | |
| | Astaryn: RPG Idler | $3.99 | 19 63% | 570 | $2.3k (exactly $2,274) | Karl Eriksson |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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