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Should I ship an Asynchronous Multiplayer Automation game?
Automation + Asynchronous Multiplayer
Only 12 developers shipped an Asynchronous Multiplayer Automation game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Territory: Farming and Warfare, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 18 more are announced, ×2.6 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $56k, ×89 the market's $630 for a 6 / 10 build, and 3 in 10 made under $9.0k; 1 in 20 cleared $330k, ×528 the market median. Revenue is up 780% on the market; 18 games are announced against 7 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $8.9k (exactly $8,902) |
|---|---|
| Median | $56k (exactly $55,707) |
| Top 25% | $103k (exactly $103,396) |
| Top 5% | $332k (exactly $331,879) |
| Developers, 2 yr | 12 |
| Released games | 32 |
| Announced | 18 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $10.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 780% on the market, supply 40% more developers than the period before.
Free games: 28%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Automation
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Asynchronous Multiplayer
- effort 5 / 10 · low · a backend with accounts and persistent turns
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Automation, Asynchronous Multiplayer
- Price point
- $10.99 typical
Why players buy here
The top 10 games average 85% positive over 2,175 reviews.
What kills games here
3 in 10 developers made under $9.0k. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 18 games are announced against 7 developers who shipped in the last year, ×2.6 per shipper.
Adjacent niches
Automation with a different second tag, ranked by verdict then median.
- + Job SimulatorStrong odds
- + Female ProtagonistStrong odds
- + Open World Survival CraftFair
- + HorrorFair
- + HistoricalFair
- + UndergroundFair
- + Class-BasedFair
- + MiningFair
- + Auto BattlerFair
- + ProgrammingFair
- + FishingFair
- + Turn-Based TacticsFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | GLADIABOTS - AI Combat Arena | older | $14.99 | 846 87% | 25k | $380k (exactly $380,446) | GFX47 |
| | Territory: Farming and Warfare | $14.99 | 738 84% | 22k | $332k (exactly $331,879) | Wit Studio | |
| | Batomon Showdown | $14.99 | 327 87% | 9.8k | $147k (exactly $147,052) | berrymint | |
| | Grail | $9.99 | 345 89% | 10k | $103k (exactly $103,396) | Sokpop Collective | |
| | Quantum Odyssey | · EA | $17.99 | 141 92% | 4.2k | $76k (exactly $76,098) | Quarks Interactive |
| | Craftlands Workshoppe | older | $19.99 | 110 58% | 3.3k | $66k (exactly $65,967) | Arvydas Žemaitis |
| | Screeps: Arena | $19.99 | 105 82% | 3.2k | $63k (exactly $62,968) | Screeps, LLC | |
| | Bots Are Stupid | older | $12.99 | 161 77% | 4.8k | $63k (exactly $62,742) | Leander Edler-Golla |
| | Eggo | $5.99 | 310 83% | 9.3k | $56k (exactly $55,707) | 天赋一饼 Meme Crepe | |
| | Evolve Lab | · EA | $14.99 | 69 94% | 2.1k | $31k (exactly $31,029) | SiRen Games |
| | Doomfields | $4.99 | 86 82% | 2.6k | $13k (exactly $12,874) | KJGames | |
| | One King Is Enough | $10.99 | 27 77% | 810 | $8.9k (exactly $8,902) | INVISIBLE GAMES | |
| | Assemblands | $9.99 | 27 66% | 810 | $8.1k (exactly $8,092) | Tafusoft |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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