Games › Asynchronous Multiplayer › Asynchronous Multiplayer + Strategy RPG
Should I ship an Asynchronous Multiplayer Strategy RPG?
Asynchronous Multiplayer + Strategy RPG
Only 8 developers shipped a paid Asynchronous Multiplayer Strategy RPG in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Idle Inferno, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 5 in 10 of the games here are free to play and sit outside these figures. 13 more are announced.
Verdict: fair, for a 5 / 10 build.
The middle developer here made $1.6k, ×2.6 the market's $630 for a 5 / 10 build, with 3 in 10 under $50. Momentum is unreadable here, too few recent games; 13 games are announced against 7 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $1.6k (exactly $1,619) |
| Top 25% | $3.6k (exactly $3,596) |
| Top 5% | $5.4k (exactly $5,391) |
| Developers, 2 yr | 8 |
| Released games | 27 |
| Announced | 13 |
| Effort | 5 / 10 |
| AI-buildability | Low |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 600% more developers than the period before.
Free games: 52%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Asynchronous Multiplayer
- effort 5 / 10 · low · a backend with accounts and persistent turns
- Strategy RPG
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Asynchronous Multiplayer, Strategy RPG
- Price point
- $7.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $19.99 or above; the middle game at $7.99.
The top 10 games average 81% positive over 1,246 reviews.
What kills games here
3 in 10 developers made under $50. 6 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 13 games are announced against 7 developers who shipped in the last year.
Adjacent niches
Asynchronous Multiplayer with a different second tag, ranked by verdict then median.
- + Turn-BasedStrong odds
- + Artificial IntelligenceStrong odds
- + Immersive SimFair
- + Board GameFair
- + WarFair
- + Turn-Based StrategyFair
- + SpaceLong shot
- + Tactical RPGPoor odds
- + Inventory ManagementPoor odds
- + AutomationPoor odds
- + MedievalPoor odds
- + NaturePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | GearBlocks | · EA older | $14.99 | 759 90% | 23k | $341k (exactly $341,322) | SmashHammer Games |
| | Wargroove 2 | older | $19.99 | 403 69% | 12k | $242k (exactly $241,679) | Chucklefish, Robotality |
| | Idle Inferno | $5.99 | 30 60% | 900 | $5.4k (exactly $5,391) | TUNA TUN | |
| | NikNaks | · EA | $9.99 | 12 91% | 360 | $3.6k (exactly $3,596) | Boombot, Etheral Games |
| | Soulreign | $7.99 | 12 83% | 360 | $2.9k (exactly $2,876) | Berraco | |
| | 卡牌冒险者 | older | $4.99 | 14 28% | 420 | $2.1k (exactly $2,096) | Lurong Games |
| | FootballLife | $17.99 | 3 33% | 90 | $1.6k (exactly $1,619) | 小伍 | |
| | Mad Wild Fairy Tale | older | $19.99 | 2 100% | 60 | $1.2k (exactly $1,199) | Morozov Sergey |
| | Raidbound | $4.99 | 6 33% | 180 | $898 (exactly $898) | Rustin Robinson | |
| | Standalone: Synergy | older | $0.99 | 5 20% | 150 | $148 (exactly $148) | Ten Percent Red |
| | Codex Combat | $7.99 | 0 0% | 0 | $0 (exactly $0) | Moosecliff Games | |
| | BloodVeil | $0.99 | 0 0% | 0 | $0 (exactly $0) | Newgate Games | |
| | Among Demons | $2.99 | 0 0% | 0 | $0 (exactly $0) | purecosu |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.