Games › Asynchronous Multiplayer › Asynchronous Multiplayer + Space
Should I ship a Space Asynchronous Multiplayer game?
Asynchronous Multiplayer + Space
Only 15 developers shipped a Space Asynchronous Multiplayer game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Down with the Ship, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 18 more are announced.
Verdict: long shot, for a 5 / 10 build.
The middle developer here made $300, ×0.5 the market's $630 for a 5 / 10 build, but 1 in 20 cleared $360k, ×585 the market median. Revenue is up 4562600% on the market; 18 games are announced against 10 developers who shipped in the last year.
| Bottom 30% | $30 (exactly $30) |
|---|---|
| Median | $299 (exactly $299) |
| Top 25% | $37k (exactly $37,022) |
| Top 5% | $367k (exactly $367,405) |
| Developers, 2 yr | 15 |
| Released games | 37 |
| Announced | 18 |
| Effort | 5 / 10 |
| AI-buildability | Low |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 100% more developers than the period before.
Free games: 22%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Asynchronous Multiplayer
- effort 5 / 10 · low · a backend with accounts and persistent turns
- Space
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Asynchronous Multiplayer
- Price point
- $7.99 typical
Why players buy here
The top 10 games average 90% positive over 1,522 reviews.
What kills games here
3 in 10 developers made under $50. 9 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 18 games are announced against 10 developers who shipped in the last year.
Adjacent niches
Asynchronous Multiplayer with a different setting or mood, ranked by verdict then median.
- + Turn-BasedStrong odds
- + Artificial IntelligenceStrong odds
- + Immersive SimFair
- + Board GameFair
- + WarFair
- + Turn-Based StrategyFair
- + Strategy RPGFair
- + Tactical RPGPoor odds
- + Inventory ManagementPoor odds
- + AutomationPoor odds
- + MedievalPoor odds
- + NaturePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Warhammer 40,000: Battlesector | older | $39.99 | 5,064 88% | 152k | $6.1M (exactly $6,075,281) | Slitherine Ltd. |
| | Shadow Empire | older | $39.99 | 1,431 82% | 43k | $1.7M (exactly $1,716,771) | VR Designs |
| | Down with the Ship | · EA | $14.99 | 817 93% | 25k | $367k (exactly $367,405) | Iron Anchor Games |
| | Exo Rally Championship | $24.99 | 374 90% | 11k | $280k (exactly $280,388) | Exbleative | |
| | Galaxy Trucker: Extended Edition | older | $9.99 | 213 89% | 6.4k | $64k (exactly $63,836) | CGE Digital |
| | Space Imperia 4X | $22.99 | 70 92% | 2.1k | $48k (exactly $48,279) | Breich Games | |
| | Eclipse - 2nd Dawn for the Galaxy | $12.99 | 95 57% | 2.9k | $37k (exactly $37,022) | BrettspielWelt GmbH | |
| | Riftborne | · EA | $7.99 | 108 91% | 3.2k | $26k (exactly $25,888) | Pitio Productions |
| | NebuLeet | $15.99 | 53 90% | 1.6k | $25k (exactly $25,424) | quasilyte | |
| | PowerWash Adventure VR | older | $6.99 | 90 74% | 2.7k | $19k (exactly $18,873) | Grass Digital Technology |
| | TET~CRAFT: The Fourth Temple | $33.33 | 1 100% | 30 | $1.0k (exactly $1,000) | ceneezer | |
| | Alpha Genesis | · EA | $4.99 | 2 50% | 60 | $299 (exactly $299) | Estro.Games |
| | Codex Solis: Purrgatorium | $6.99 | 1 100% | 30 | $210 (exactly $210) | Emre Sahin | |
| | Gravity Force | $3.99 | 1 100% | 30 | $120 (exactly $120) | Coffeeshock Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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