Do I ship it?

GamesAsynchronous MultiplayerAsynchronous Multiplayer + Precision Platformer

Specimen · observed

Should I ship an Asynchronous Multiplayer Precision Platformer?

Asynchronous Multiplayer + Precision Platformer

Only 9 developers shipped an Asynchronous Multiplayer Precision Platformer in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Rocket Boots Mania, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 24 more are announced, ×4.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $540, ×0.9 the market's $630 for a 5 / 10 build, and 3 in 10 made under $120; 1 in 20 cleared $100k, ×164 the market median. Revenue is up 80% on the market; 24 games are announced against 6 developers who shipped in the last year.

Deciding numbers: median 0.9 times the market baseline, revenue up 80% on the market, 24 announced, ×4.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Asynchronous Multiplayer + Precision Platformer
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 9

not enough cohorts to draw

Outcomes for Asynchronous Multiplayer + Precision Platformer: Plate 1 · outcomes, 2 yr, n = 9
Bottom 30% $120 (exactly $120)
Median $538 (exactly $538)
Top 25% $1.5k (exactly $1,497)
Top 5% $103k (exactly $102,981)
Developers, 2 yr 9
Released games 25
Announced 24
Effort 5 / 10
AI-buildability Low
Typical price $3.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 80% on the market, supply 100% more developers than the period before.

Free games: 24%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Asynchronous Multiplayer
effort 5 / 10 · low · a backend with accounts and persistent turns
Precision Platformer
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Asynchronous Multiplayer, Precision Platformer
Price point
$3.99 typical
Plate 4 · demand

Why players buy here

Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.

The top 25% priced at $24.99 or above; the middle game at $4.99.

The top 10 games average 92% positive over 724 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $120, median $540, 1 in 4 over $1.4k, 1 in 20 over $100k.

3 in 10 developers made under $120. 24 games are announced against 6 developers who shipped in the last year, ×4.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Asynchronous Multiplayer with a different second tag, ranked by verdict then median.

  1. + Turn-BasedStrong odds13 devs · median $60k · 10 announced
  2. + Artificial IntelligenceStrong odds10 devs · median $25k · 12 announced
  3. + Immersive SimFair8 devs · median $17k · 10 announced
  4. + Board GameFair30 devs · median $6.7k · 33 announced
  5. + WarFair14 devs · median $6.0k · 20 announced
  6. + Turn-Based StrategyFair43 devs · median $3.6k · 54 announced
  7. + Strategy RPGFair8 devs · median $1.6k · 13 announced
  8. + SpaceLong shot15 devs · median $299 · 18 announced
  9. + Tactical RPGPoor odds10 devs · median $63k · 16 announced
  10. + Inventory ManagementPoor odds21 devs · median $56k · 48 announced
  11. + AutomationPoor odds12 devs · median $56k · 18 announced
  12. + MedievalPoor odds13 devs · median $53k · 38 announced

All 76 pairs on the Asynchronous Multiplayer page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Rocket Boots Mania $14.99 229 99% 6.9k $103k (exactly $102,981) Luma Play
Bots Are Stupid older $12.99 161 77% 4.8k $63k (exactly $62,742) Leander Edler-Golla
Eden Genesis older $24.99 81 92% 2.4k $61k (exactly $60,726) Aeternum Game Studios S.L
Pogo3D older $7.99 116 97% 3.5k $28k (exactly $27,805) HEDGEWIZARDS
OCO older $4.99 38 89% 1.1k $5.7k (exactly $5,689) SPECTRUM48
Lost Marbles · EA older $9.99 18 100% 540 $5.4k (exactly $5,395) Cabbeast Games
HIGhSCORE older $3.99 23 100% 690 $2.8k (exactly $2,753) Manuel Branco
Jumpman (C64/MSDOS) older $2.99 26 80% 780 $2.3k (exactly $2,332) Epyx, Inc.
Shin Lotion Samurai older $2.99 21 100% 630 $1.9k (exactly $1,884) Retsu Teikoku
Jello older $4.99 11 100% 330 $1.6k (exactly $1,647) Froggy Frog Games
Space Tournament $9.99 5 100% 150 $1.5k (exactly $1,498) Trash Titans
JOTT : Jump Over The Time $4.99 10 100% 300 $1.5k (exactly $1,497) Gamezel
STOMPIT $5.99 3 100% 90 $539 (exactly $539) LITTLEBIG GAMES
Omashu: Snail Racing $2.99 6 100% 180 $538 (exactly $538) The Indie Accord
AirShooShoo $2.99 4 100% 120 $359 (exactly $359) OldMan Inc.
Gravity Force $3.99 1 100% 30 $120 (exactly $120) Coffeeshock Studios
Please One More Block $0.99 0 0% 0 $0 (exactly $0) Doublsb Soft, Charo
GolFall: Make Your Way Up $3.99 0 0% 0 $0 (exactly $0) tesakiza

Estimates: copies = reviews × 30, gross = copies × list price.