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Should I ship an Asynchronous Multiplayer Loot game?
Asynchronous Multiplayer + Loot
Only 16 developers shipped an Asynchronous Multiplayer Loot game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Backpack Battles, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 30 more are announced, ×3.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $5.4k, ×8.6 the market's $630 for a 5 / 10 build, and 3 in 10 made under $900; 1 in 20 cleared $8.5M, ×13558 the market median. Revenue is down 85% on the market; 30 games are announced against 10 developers who shipped in the last year.
| Bottom 30% | $898 (exactly $898) |
|---|---|
| Median | $5.4k (exactly $5,391) |
| Top 25% | $73k (exactly $73,127) |
| Top 5% | $8.5M (exactly $8,514,170) |
| Developers, 2 yr | 16 |
| Released games | 30 |
| Announced | 30 |
| Effort | 5 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 85% on the market, supply 65% more developers than the period before.
Free games: 30%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Asynchronous Multiplayer
- effort 5 / 10 · low · a backend with accounts and persistent turns
- Loot
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Asynchronous Multiplayer, Loot
- Price point
- $9.99 typical
Why players buy here
The top 10 games average 90% positive over 21,074 reviews.
What kills games here
3 in 10 developers made under $900. 5 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 30 games are announced against 10 developers who shipped in the last year, ×3.0 per shipper.
Adjacent niches
Asynchronous Multiplayer with a different second tag, ranked by verdict then median.
- + Turn-BasedStrong odds
- + Artificial IntelligenceStrong odds
- + Immersive SimFair
- + Board GameFair
- + WarFair
- + Turn-Based StrategyFair
- + Strategy RPGFair
- + SpaceLong shot
- + Tactical RPGPoor odds
- + Inventory ManagementPoor odds
- + AutomationPoor odds
- + MedievalPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Backpack Battles | $14.99 | 18,933 91% | 568k | $8.5M (exactly $8,514,170) | PlayWithFurcifer | |
| | Down with the Ship | · EA | $14.99 | 817 93% | 25k | $367k (exactly $367,405) | Iron Anchor Games |
| | Backpack Jianghu | $13.99 | 565 80% | 17k | $237k (exactly $237,130) | 背包工作室 | |
| | Water Margin Scrolls | $9.99 | 244 40% | 7.3k | $73k (exactly $73,127) | QingHe Games | |
| | Valefor | $14.99 | 133 66% | 4.0k | $60k (exactly $59,810) | Valefor Ltd | |
| | Stash: A Card Looter | $9.99 | 186 79% | 5.6k | $56k (exactly $55,744) | WheeGaming | |
| | Empyreal | $14.99 | 123 69% | 3.7k | $55k (exactly $55,313) | Silent Games | |
| | GUILT: The Deathless | · EA older | $16.99 | 65 80% | 2.0k | $33k (exactly $33,130) | Outer Brain Studios |
| | Tormentis | · EA older | $19.99 | 27 88% | 810 | $16k (exactly $16,192) | 4 Hands Games |
| | Idle Inferno | $5.99 | 30 60% | 900 | $5.4k (exactly $5,391) | TUNA TUN | |
| | 在异世界打怪的修仙者 | $3.99 | 24 79% | 720 | $2.9k (exactly $2,873) | xiaoyuefei | |
| | Astaryn: RPG Idler | $3.99 | 19 63% | 570 | $2.3k (exactly $2,274) | Karl Eriksson |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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