Do I ship it?

GamesAsynchronous MultiplayerAsynchronous Multiplayer + Economy

Specimen · observed

Should I ship an Asynchronous Multiplayer Economy game?

Asynchronous Multiplayer + Economy

Only 13 developers shipped an Asynchronous Multiplayer Economy game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Planet Coaster 2, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 25 more are announced, ×2.8 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $8.9k, ×14 the market's $630 for a 5 / 10 build, and 3 in 10 made under $2.9k; 1 in 20 cleared $19M, ×31157 the market median. Revenue is down 100% on the market; 25 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 14.2 times the market baseline, revenue down 100% on the market, 25 announced, ×2.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Asynchronous Multiplayer + Economy
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 13

not enough cohorts to draw

Outcomes for Asynchronous Multiplayer + Economy: Plate 1 · outcomes, 2 yr, n = 13
Bottom 30% $2.9k (exactly $2,876)
Median $8.9k (exactly $8,902)
Top 25% $40k (exactly $40,023)
Top 5% $20M (exactly $19,566,586)
Developers, 2 yr 13
Released games 30
Announced 25
Effort 5 / 10
AI-buildability Low
Typical price $11.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 100% on the market, supply 125% more developers than the period before.

Free games: 37%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Asynchronous Multiplayer
effort 5 / 10 · low · a backend with accounts and persistent turns
Economy
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Asynchronous Multiplayer, Economy; 5 in 10 of the top 25% also carry Strategy, PvP, Auto Battler
Price point
$11.99 typical · top 25% priced $49.99 or above
Art
5 in 10 of the top 25% ship with Colorful, Family Friendly, Funny
Plate 4 · demand

Why players buy here

The top 25% priced at $49.99 or above; the middle game at $11.99.

The top 10 games average 72% positive over 28,377 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $2.9k, median $8.9k, 1 in 4 over $40k, 1 in 20 over $19M.

3 in 10 developers made under $2.9k. 5 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 25 games are announced against 9 developers who shipped in the last year, ×2.8 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Asynchronous Multiplayer with a different second tag, ranked by verdict then median.

  1. + Turn-BasedStrong odds13 devs · median $60k · 10 announced
  2. + Artificial IntelligenceStrong odds10 devs · median $25k · 12 announced
  3. + Immersive SimFair8 devs · median $17k · 10 announced
  4. + Board GameFair30 devs · median $6.7k · 33 announced
  5. + WarFair14 devs · median $6.0k · 20 announced
  6. + Turn-Based StrategyFair43 devs · median $3.6k · 54 announced
  7. + Strategy RPGFair8 devs · median $1.6k · 13 announced
  8. + SpaceLong shot15 devs · median $299 · 18 announced
  9. + Tactical RPGPoor odds10 devs · median $63k · 16 announced
  10. + Inventory ManagementPoor odds21 devs · median $56k · 48 announced
  11. + AutomationPoor odds12 devs · median $56k · 18 announced
  12. + MedievalPoor odds13 devs · median $53k · 38 announced

All 76 pairs on the Asynchronous Multiplayer page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Planet Coaster 2 $49.99 13,047 74% 391k $20M (exactly $19,566,586) Frontier Developments
The Bazaar $19.99 14,931 70% 448k $9.0M (exactly $8,954,121) Tempo
Turmoil older $12.99 13,154 92% 395k $5.1M (exactly $5,126,114) Gamious
Through the Ages older $15.99 2,188 90% 66k $1.0M (exactly $1,049,584) CGE Digital
Ozymandias: Bronze Age Empire Sim older $14.99 1,306 89% 39k $587k (exactly $587,308) The Secret Games Company
Concordia: Digital Edition older $19.99 167 83% 5.0k $100k (exactly $100,150) Acram Digital
Screeps: Arena $19.99 105 82% 3.2k $63k (exactly $62,968) Screeps, LLC
Football Club Simulator - FCS #21 older $9.95 183 66% 5.5k $55k (exactly $54,625) Dinamic Games
Konfronto $14.99 89 85% 2.7k $40k (exactly $40,023) Flaming Fowl Studios
Riftborne · EA $7.99 108 91% 3.2k $26k (exactly $25,888) Pitio Productions
Airline Ops · EA $14.99 37 29% 1.1k $17k (exactly $16,639) Smoky Bay Studio
One King Is Enough $10.99 27 77% 810 $8.9k (exactly $8,902) INVISIBLE GAMES
Machiavelli the Prince $9.99 10 100% 300 $3.0k (exactly $2,997) Holistic Design, Inc.
Blêktre 2081 $8.99 11 100% 330 $3.0k (exactly $2,967) Charles Torris
Soulreign $7.99 12 83% 360 $2.9k (exactly $2,876) Berraco

Estimates: copies = reviews × 30, gross = copies × list price.