Do I ship it?

GamesTrading Card GameTrading Card Game + Inventory Management

Specimen · observed

Should I ship an Inventory Management Trading Card Game?

Trading Card Game + Inventory Management

Of 21 developers who shipped an Inventory Management Trading Card Game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 28 more are announced.

Verdict: fair, for a 6 / 10 build.

The middle developer here made $1.5k, ×2.4 the market's $630 for a 6 / 10 build, with 3 in 10 under $480. Revenue is up 35% on the market; 28 games are announced against 16 developers who shipped in the last year.

Deciding numbers: median 2.4 times the market baseline, revenue up 35% on the market, 28 announced, ×1.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Trading Card Game + Inventory Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 21
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $9.4k → $1.4k (still earning) → $30 (still earning)
The last cohort is still earning.
Outcomes for Trading Card Game + Inventory Management: Plate 1 · outcomes, 2 yr, n = 21
Bottom 30% $479 (exactly $479)
Median $1.5k (exactly $1,525)
Top 25% $7.1k (exactly $7,130)
Top 5% $56k (exactly $55,744)
Developers, 2 yr 21
Released games 35
Announced 28
Effort 6 / 10
AI-buildability Medium
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 35% on the market, supply 165% more developers than the period before.

Free games: 29%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Trading Card Game
effort 6 / 10 · medium · effort 6 sits in the medium band
Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Trading Card Game, Inventory Management; 7 in 10 of the top 25% also carry Card Game, Economy, Immersive Sim
Price point
$7.99 typical · top 25% priced $12.99 or above
Art
5 in 10 of the top 25% ship with First-Person, 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $12.99 or above; the middle game at $7.99.

The top 10 games average 83% positive over 2,028 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $480, median $1.5k, 1 in 4 over $7.1k, 1 in 20 over $55k.

3 in 10 developers made under $480. 8 in 10 of the 12 games released 1 to 2 years ago have fewer than 100 reviews. 28 games are announced against 16 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Trading Card Game with a different second tag, ranked by verdict then median.

  1. + Immersive SimStrong odds18 devs · median $30k · 13 announced
  2. + SandboxFair17 devs · median $1.8k · 17 announced
  3. + Procedural GenerationPoor odds10 devs · median $10k · 26 announced
  4. + TradingPoor odds16 devs · median $10k · 36 announced
  5. + Life SimPoor odds18 devs · median $10k · 21 announced
  6. + CollectathonPoor odds26 devs · median $6.3k · 41 announced
  7. + HistoricalPoor odds15 devs · median $6.1k · 25 announced
  8. + Co-opPoor odds11 devs · median $4.9k · 25 announced
  9. + Auto BattlerPoor odds22 devs · median $3.4k · 27 announced
  10. + Roguelike DeckbuilderPoor odds24 devs · median $3.4k · 38 announced
  11. + Online Co-OpPoor odds13 devs · median $3.1k · 36 announced
  12. + EconomyPoor odds25 devs · median $2.4k · 39 announced

All 69 pairs on the Trading Card Game page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Supercar Collection Simulator $12.99 1,528 85% 46k $595k (exactly $595,462) Kiki Games
Stash: A Card Looter $9.99 186 79% 5.6k $56k (exactly $55,744) WheeGaming
Table Battle Simulator · EA $12.99 85 74% 2.6k $33k (exactly $33,124) Kiki Games
Mark Out! The Wrestling Card Game older $14.99 49 93% 1.5k $22k (exactly $22,035) DIY Experiences LLC
Meta Card Backpack Legend $7.99 68 97% 2.0k $16k (exactly $16,300) KY Games
Monstrix TCG Card Shop $9.99 34 55% 1.0k $10k (exactly $10,190) Revolt Games
DVD Store Simulator · EA $8.99 35 57% 1.1k $9.4k (exactly $9,440) AltF4 Games
Schoolgirl Card Pull Simulator $6.99 34 61% 1.0k $7.1k (exactly $7,130) Violet Soft
Card Collection Simulator · EA $9.99 21 90% 630 $6.3k (exactly $6,294) Cluck Games, LLC
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection $6.99 27 74% 810 $5.7k (exactly $5,662) Violet Soft
Idle Colors $7.99 10 30% 300 $2.4k (exactly $2,397) Like Idle Games

Estimates: copies = reviews × 30, gross = copies × list price.