Games › Sports › Sports + Card Battler
Should I ship a Card Battler Sports game?
Sports + Card Battler
Of 31 developers who shipped a Card Battler Sports game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $2.8k, ×4.4 the market's $630 for a 6 / 10 build, and 3 in 10 made under $480; 1 in 20 cleared $280k, ×451 the market median. Revenue is down 70% on the market; 27 games are announced against 19 developers who shipped in the last year.
| Bottom 30% | $479 (exactly $479) |
|---|---|
| Median | $2.8k (exactly $2,792) |
| Top 25% | $97k (exactly $96,686) |
| Top 5% | $283k (exactly $283,387) |
| Developers, 2 yr | 31 |
| Released games | 90 |
| Announced | 27 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 70% on the market, supply 45% more developers than the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Sports
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Card Battler
- effort 3 / 10 · high · card rules plus simple encounter logic
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Sports, Card Battler; 4 in 10 of the top 25% also carry Adventure, Simulation, Collectathon
- Price point
- $9.99 typical · top 25% priced $39.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D
Why players buy here
The top 25% priced at $39.99 or above; the middle game at $9.99.
The top 10 games average 85% positive over 2,180 reviews.
What kills games here
3 in 10 developers made under $480. 9 in 10 of the 23 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 19 developers who shipped in the last year.
Adjacent niches
Sports with a different second tag, ranked by verdict then median.
- + Dynamic NarrationStrong odds
- + CraftingFair
- + Strategy RPGFair
- + SandboxFair
- + Split ScreenFair
- + Dating SimFair
- + Visual NovelFair
- + LGBTQ+Fair
- + FMVFair
- + BikesFair
- + Immersive SimFair
- + Choices MatterFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Esports Godfather | older | $19.99 | 4,319 90% | 130k | $2.6M (exactly $2,590,104) | Asteroid Game Studio |
| | Out of the Park Baseball 26 | $49.99 | 819 82% | 25k | $1.2M (exactly $1,228,254) | Out of the Park Developments | |
| | NUTMEG! A Nostalgic Deckbuilding Football Manager | $24.99 | 378 89% | 11k | $283k (exactly $283,387) | Sumo Digital, Sumo Digital Academy | |
| | Canyon of Outlaws | $39.99 | 92 89% | 2.8k | $110k (exactly $110,372) | Javlier P | |
| | Iron Carnage | $39.99 | 91 91% | 2.7k | $109k (exactly $109,173) | Andrew Monteiro B | |
| | TurboJoy | $39.99 | 90 93% | 2.7k | $108k (exactly $107,973) | TurboJo | |
| | Clutchtime™: Basketball Deckbuilder | $19.99 | 180 77% | 5.4k | $108k (exactly $107,946) | Bigosaur | |
| | Ammo Bounce | $39.99 | 87 88% | 2.6k | $104k (exactly $104,374) | TurboJo | |
| | Double Driver | $39.99 | 84 90% | 2.5k | $101k (exactly $100,775) | FinComBan | |
| | Pro Jank Footy | $14.99 | 215 80% | 6.5k | $97k (exactly $96,686) | Powerbomb Games, Tinker Town | |
| | Squiggle Football | $16.99 | 144 93% | 4.3k | $73k (exactly $73,397) | Max Barry |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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