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Should I ship a Mars Base Building game?
Base Building + Mars
Only 15 developers shipped a Mars Base Building game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Surviving Mars: Relaunched, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 28 more are announced, ×3.5 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $58k, ×93 the market's $630 for a 5 / 10 build, and 3 in 10 made under $2.6k; 1 in 20 cleared $2.6M, ×4207 the market median. Revenue is up 4125% on the market; 28 games are announced against 8 developers who shipped in the last year.
| Bottom 30% | $2.5k (exactly $2,518) |
|---|---|
| Median | $58k (exactly $58,477) |
| Top 25% | $816k (exactly $815,617) |
| Top 5% | $2.6M (exactly $2,641,739) |
| Developers, 2 yr | 15 |
| Released games | 46 |
| Announced | 28 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $15.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 4125% on the market, supply 15% more developers than the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Base Building
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Mars
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Base Building
- Price point
- $15.99 typical
Why players buy here
The top 10 games average 76% positive over 11,695 reviews.
What kills games here
3 in 10 developers made under $2.6k. 8 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 28 games are announced against 8 developers who shipped in the last year, ×3.5 per shipper.
Adjacent niches
Base Building with a different setting or mood, ranked by verdict then median.
- + ProgrammingFair
- + DwarvesFair
- + Bullet HellFair
- + DiplomacyPoor odds
- + SailingPoor odds
- + Dating SimPoor odds
- + TrainsPoor odds
- + Real-Time with PausePoor odds
- + Open World Survival CraftPoor odds
- + UndergroundPoor odds
- + HistoricalPoor odds
- + Job SimulatorPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Per Aspera | older | $29.99 | 4,105 76% | 123k | $3.7M (exactly $3,693,268) | Tlön Industries |
| | Terraforming Mars | older | $19.99 | 5,194 71% | 156k | $3.1M (exactly $3,114,842) | Artefacts Studio |
| | Surviving Mars: Relaunched | $39.99 | 2,202 55% | 66k | $2.6M (exactly $2,641,739) | Haemimont Games | |
| | Occupy Mars: The Game | $29.99 | 2,714 68% | 81k | $2.4M (exactly $2,441,786) | ▲ Pyramid Games | |
| | Plan B: Terraform | $15.99 | 3,526 91% | 106k | $1.7M (exactly $1,691,422) | Gaddy Games | |
| | Solargene | $34.99 | 777 77% | 23k | $816k (exactly $815,617) | Alexander Semenov | |
| | MarZ: Tactical Base Defense | older | $21.99 | 808 77% | 24k | $533k (exactly $533,038) | Giant Grey |
| | Blossom: The Seed of Life | $16.99 | 1,011 88% | 30k | $515k (exactly $515,307) | Pebbledust Games | |
| | Calyx | · EA | $24.99 | 471 88% | 14k | $353k (exactly $353,109) | Studio 568 |
| | Stellar Settlers: Space Base Builder | $11.99 | 744 69% | 22k | $268k (exactly $267,617) | Tinymice Entertainment | |
| | Surviving Mars: Pioneer | $24.99 | 78 83% | 2.3k | $58k (exactly $58,477) | Bolverk Games | |
| | Utopia Colony | $16.99 | 99 63% | 3.0k | $50k (exactly $50,460) | GridSky Studios | |
| | SpaceCorp: 2025-2300AD | $9.99 | 73 83% | 2.2k | $22k (exactly $21,878) | Logix Interactive |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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