Games › Real-Time with Pause › Real-Time with Pause + Base Building
Should I ship a Base Building Real-Time with Pause game?
Real-Time with Pause + Base Building
Of 20 developers who shipped a Base Building Real-Time with Pause game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 35 more are announced, ×2.5 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $73k, ×49 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $24k; 1 in 20 cleared $9.8M, ×6549 the market median. Revenue is down 90% on the market; 35 games are announced against 14 developers who shipped in the last year.
| Bottom 30% | $24k (exactly $23,747) |
|---|---|
| Median | $73k (exactly $73,163) |
| Top 25% | $767k (exactly $766,544) |
| Top 5% | $9.8M (exactly $9,810,329) |
| Developers, 2 yr | 20 |
| Released games | 67 |
| Announced | 35 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $17.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 90% on the market, supply 135% more developers than the period before.
Free games: 4%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Real-Time with Pause
- effort 7 / 10 · low · effort 7 sits in the low band
- Base Building
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Real-Time with Pause, Base Building; 8 in 10 of the top 25% also carry Resource Management, Strategy, City Builder
- Price point
- $17.99 typical · top 25% priced $29.99 or above
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $17.99.
The top 10 games average 84% positive over 23,077 reviews.
What kills games here
3 in 10 developers made under $24k. None of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 35 games are announced against 14 developers who shipped in the last year, ×2.5 per shipper.
Adjacent niches
Real-Time with Pause with a different second tag, ranked by verdict then median.
- + CombatStrong odds
- + ActionFair
- + Open WorldPoor odds
- + AdventurePoor odds
- + City BuilderPoor odds
- + ExplorationPoor odds
- + Choices MatterPoor odds
- + HistoricalPoor odds
- + MilitaryPoor odds
- + MedievalPoor odds
- + SurvivalPoor odds
- + Colony SimPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Frostpunk | older | $29.99 | 114,376 92% | 3.4M | $103M (exactly $102,904,087) | 11 bit studios |
| | They Are Billions | older | $29.99 | 46,223 85% | 1.4M | $42M (exactly $41,586,833) | Numantian Games |
| | Company of Heroes 2 | older | $19.99 | 68,909 80% | 2.1M | $41M (exactly $41,324,727) | Relic Entertainment, Feral Interactive… (Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Diplomacy is Not an Option | $29.99 | 10,904 85% | 327k | $9.8M (exactly $9,810,329) | Door 407 | |
| | Cossacks 3 | older | $19.99 | 12,406 82% | 372k | $7.4M (exactly $7,439,878) | GSC Game World |
| | Supreme Commander: Forged Alliance | older | $12.99 | 9,919 96% | 298k | $3.9M (exactly $3,865,434) | Gas Powered Games |
| | Flotsam | $24.99 | 4,308 80% | 129k | $3.2M (exactly $3,229,708) | Pajama Llama Games | |
| | New Cycle | · EA older | $29.99 | 2,597 78% | 78k | $2.3M (exactly $2,336,521) | Core Engage |
| | Automation Empire | older | $29.99 | 2,584 65% | 78k | $2.3M (exactly $2,324,825) | DOG HOGGLER |
| | Startup Company | older | $12.99 | 5,853 81% | 176k | $2.3M (exactly $2,280,914) | Hovgaard Games |
| | House of Legacy | · EA | $14.99 | 3,269 84% | 98k | $1.5M (exactly $1,470,069) | S3 Studio |
| | Laysara: Summit Kingdom | $24.99 | 1,421 80% | 43k | $1.1M (exactly $1,065,324) | Quite OK Games | |
| | Airborne Empire | $29.99 | 852 86% | 26k | $767k (exactly $766,544) | The Wandering Band LLC | |
| | Let Them Trade | $17.99 | 1,070 84% | 32k | $577k (exactly $577,479) | Spaceflower | |
| | Escape The Mad Empire | · EA | $17.99 | 406 88% | 12k | $219k (exactly $219,118) | XperimentalZ Games |
| | Here Comes The Swarm | · EA | $19.99 | 358 84% | 11k | $215k (exactly $214,693) | CableHook Games |
| | Rift Riff | $12.99 | 367 94% | 11k | $143k (exactly $143,020) | Adriaan de Jongh, Sim Kaart, Matthijs K… (Adriaan de Jongh, Sim Kaart, Matthijs Koster, Franz LaZerte, Professional Panda) | |
| | Repterra | $19.99 | 122 90% | 3.7k | $73k (exactly $73,163) | Chute Apps |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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