Do I ship it?

GamesAuto BattlerAuto Battler + Time Management

Specimen · observed

Should I ship an Auto Battler Time Management game?

Auto Battler + Time Management

Of 32 developers who shipped an Auto Battler Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 40 more are announced.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $1.3k, ×2.8 the market's $480 for a 3 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $120k, ×266 the market median. Revenue is down 55% on the market; 40 games are announced against 23 developers who shipped in the last year.

Deciding numbers: median 2.8 times the market baseline, revenue down 55% on the market, 40 announced, ×1.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Auto Battler + Time Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 32
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $52k → $1.0k → $807 (still earning) → $3.3k (still earning)
The last cohort is still earning.
Outcomes for Auto Battler + Time Management: Plate 1 · outcomes, 2 yr, n = 32
Bottom 30% $599 (exactly $599)
Median $1.3k (exactly $1,347)
Top 25% $13k (exactly $12,860)
Top 5% $126k (exactly $126,366)
Developers, 2 yr 32
Released games 68
Announced 40
Effort 3 / 10
AI-buildability High
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 55% on the market, supply 130% more developers than the period before.

Free games: 34%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Auto Battler
effort 3 / 10 · high · effort 3 sits in the high band
Time Management
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Auto Battler, Time Management; 5 in 10 of the top 25% also carry Strategy, Combat, Management
Price point
$5.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with 2D, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $5.99.

The top 10 games average 86% positive over 10,721 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $1.3k, 1 in 4 over $12k, 1 in 20 over $120k.

3 in 10 developers made under $600. 5 in 10 of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 40 games are announced against 23 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Auto Battler with a different second tag, ranked by verdict then median.

  1. + ProgrammingFair14 devs · median $14k · 14 announced
  2. + Mystery DungeonFair17 devs · median $13k · 16 announced
  3. + AutomationFair112 devs · median $4.5k · 153 announced
  4. + Action RTSFair24 devs · median $3.0k · 28 announced
  5. + SimulationFair219 devs · median $2.5k · 293 announced
  6. + EconomyFair59 devs · median $2.4k · 79 announced
  7. + SandboxFair45 devs · median $1.9k · 42 announced
  8. + CyberpunkFair20 devs · median $1.7k · 25 announced
  9. + Artificial IntelligenceFair23 devs · median $1.6k · 28 announced
  10. + CatsFair16 devs · median $1.2k · 14 announced
  11. + ArcadeFair78 devs · median $1.1k · 93 announced
  12. + SwordplayFair13 devs · median $1.1k · 8 announced

All 119 pairs on the Auto Battler page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
The King is Watching $14.99 9,006 88% 270k $4.0M (exactly $4,049,998) Hypnohead
Becoming a King $14.99 281 77% 8.4k $126k (exactly $126,366) Lustration Team, TopHouse Studio
Rocky Idle $9.99 308 83% 9.2k $92k (exactly $92,308) Rocky Games Studio
City Defense Z $9.99 300 74% 9.0k $90k (exactly $89,910) Good Mood Games
All Aboard! The Train Defense Express $4.99 379 84% 11k $57k (exactly $56,736) Likadev
Private Military Manager: Tactical Auto Battler · EA $5.99 291 69% 8.7k $52k (exactly $52,293) 5minlab Corp.
Cowgirl Maid Milk Cafe $14.99 39 76% 1.2k $18k (exactly $17,538) Kuroneko Cafe
Journeybound Idle $12.99 33 84% 990 $13k (exactly $12,860) Max Luck Gaming
Automatic Kingdom $12.99 28 75% 840 $11k (exactly $10,912) Matthew Pontarolo
The Dark Horde · EA older $6.99 44 95% 1.3k $9.2k (exactly $9,227) Matt Storm
Deadline Savior · EA $4.99 56 96% 1.7k $8.4k (exactly $8,383) Cointinue Games

Estimates: copies = reviews × 30, gross = copies × list price.