Games › Economy › Economy + Auto Battler
Should I ship an Auto Battler Economy game?
Economy + Auto Battler
Of 59 developers who shipped an Auto Battler Economy game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 79 more are announced.
Verdict: fair, for a 5 / 10 build.
The middle developer here made $2.4k, ×3.8 the market's $630 for a 5 / 10 build, with 3 in 10 under $720. Revenue is down 15% on the market; 79 games are announced against 42 developers who shipped in the last year.
| Bottom 30% | $716 (exactly $716) |
|---|---|
| Median | $2.4k (exactly $2,397) |
| Top 25% | $15k (exactly $14,970) |
| Top 5% | $255k (exactly $254,640) |
| Developers, 2 yr | 59 |
| Released games | 87 |
| Announced | 79 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 15% on the market, supply 145% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Economy
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Auto Battler
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Economy, Auto Battler; 7 in 10 of the top 25% also carry Strategy, Management, Simulation
- Price point
- $5.99 typical · top 25% priced $14.99 or above
- Art
- 3 in 10 of the top 25% ship with 2D, Pixel Graphics, 3D
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $5.99.
The top 10 games average 73% positive over 19,678 reviews.
What kills games here
3 in 10 developers made under $720. 7 in 10 of the 18 games released 1 to 2 years ago have fewer than 100 reviews. 79 games are announced against 42 developers who shipped in the last year.
Adjacent niches
Economy with a different second tag, ranked by verdict then median.
- + Job SimulatorFair
- + Football (Soccer)Fair
- + ScienceFair
- + MiningFair
- + LootFair
- + CollectathonFair
- + God GameFair
- + IdlerFair
- + IncrementalFair
- + ArcadeFair
- + Strategy RPGFair
- + Grid-Based MovementFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | The Bazaar | $19.99 | 14,931 70% | 448k | $9.0M (exactly $8,954,121) | Tempo | |
| | Citadelum | $24.99 | 1,005 83% | 30k | $753k (exactly $753,448) | Abylight Barcelona | |
| | Loot Loop | $4.99 | 1,701 93% | 51k | $255k (exactly $254,640) | BitBrew | |
| | Berserk B.I.T.S | $6.99 | 667 81% | 20k | $140k (exactly $139,870) | BerserkBoy Games | |
| | Miseria | $7.99 | 350 58% | 11k | $84k (exactly $83,895) | Somnambulist Games | |
| | Gargadusa's Tower | $8.99 | 294 90% | 8.8k | $79k (exactly $79,292) | The Math Team | |
| | Kingdom Ascension | $11.99 | 200 82% | 6.0k | $72k (exactly $71,940) | RainRingStudio | |
| | Folk Emerging | $24.99 | 73 86% | 2.2k | $55k (exactly $54,728) | Curious Dynamics | |
| | Private Military Manager: Tactical Auto Battler | · EA | $5.99 | 291 69% | 8.7k | $52k (exactly $52,293) | 5minlab Corp. |
| | SuperTaxCity | $9.99 | 166 89% | 5.0k | $50k (exactly $49,750) | soramame-koubou |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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