Do I ship it?

GamesAuto BattlerAuto Battler + Artificial Intelligence

Specimen · observed

Should I ship an AI Auto Battler?

Auto Battler + Artificial Intelligence

Of 23 developers who shipped an AI Auto Battler in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 28 more are announced.

Verdict: fair, for a 3 / 10 build.

The middle developer here made $1.6k, ×3.5 the market's $480 for a 3 / 10 build, with 3 in 10 under $600. Revenue is up 650% on the market; 28 games are announced against 18 developers who shipped in the last year.

Deciding numbers: median 3.5 times the market baseline, revenue up 650% on the market, 28 announced, ×1.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Auto Battler + Artificial Intelligence
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 23
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $13k → $1.8k → $1.6k → $750 → $4.1k (still earning) → $1.2k (still earning)
The last cohort is still earning.
Outcomes for Auto Battler + Artificial Intelligence: Plate 1 · outcomes, 2 yr, n = 23
Bottom 30% $600 (exactly $600)
Median $1.6k (exactly $1,647)
Top 25% $25k (exactly $25,424)
Top 5% $237k (exactly $237,130)
Developers, 2 yr 23
Released games 61
Announced 28
Effort 3 / 10
AI-buildability High
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 650% on the market, supply 260% more developers than the period before.

Free games: 30%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Auto Battler
effort 3 / 10 · high · effort 3 sits in the high band
Artificial Intelligence
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Auto Battler; 5 in 10 of the top 25% also carry Inventory Management, Loot, RPG
Price point
$7.99 typical · top 25% priced $15.99 or above
Art
7 in 10 of the top 25% ship with 2D, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $15.99 or above; the middle game at $7.99.

The top 10 games average 71% positive over 4,315 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $1.6k, 1 in 4 over $25k, 1 in 20 over $230k.

3 in 10 developers made under $600. 8 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 28 games are announced against 18 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Auto Battler with a different setting or mood, ranked by verdict then median.

  1. + ProgrammingFair14 devs · median $14k · 14 announced
  2. + Mystery DungeonFair17 devs · median $13k · 16 announced
  3. + AutomationFair112 devs · median $4.5k · 153 announced
  4. + Action RTSFair24 devs · median $3.0k · 28 announced
  5. + SimulationFair219 devs · median $2.5k · 293 announced
  6. + EconomyFair59 devs · median $2.4k · 79 announced
  7. + SandboxFair45 devs · median $1.9k · 42 announced
  8. + CyberpunkFair20 devs · median $1.7k · 25 announced
  9. + CatsFair16 devs · median $1.2k · 14 announced
  10. + ArcadeFair78 devs · median $1.1k · 93 announced
  11. + SwordplayFair13 devs · median $1.1k · 8 announced
  12. + SpaceFair44 devs · median $1.0k · 54 announced

All 119 pairs on the Auto Battler page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Ages of Conflict: World War Simulator · EA older $6.99 8,904 96% 267k $1.9M (exactly $1,867,169) JoySpark Games
Teamfight Manager 2 · EA $19.99 2,251 60% 68k $1.3M (exactly $1,349,925) Team Samoyed
Fish Game older $24.99 589 93% 18k $442k (exactly $441,573) A Shell in the Pit Games, Creative Ink… (A Shell in the Pit Games, Creative Ink Games)
GLADIABOTS - AI Combat Arena older $14.99 846 87% 25k $380k (exactly $380,446) GFX47
Northend Tower Defense older $7.99 1,309 75% 39k $314k (exactly $313,767) Northend Games
Backpack Jianghu $13.99 565 80% 17k $237k (exactly $237,130) 背包工作室
Rocky Idle $9.99 308 83% 9.2k $92k (exactly $92,308) Rocky Games Studio
Backpack Dungeon $3.99 656 87% 20k $79k (exactly $78,523) 夜喵
The Bibites: Digital Life · EA $9.99 218 96% 6.5k $65k (exactly $65,335) Omnia Studios
NebuLeet $15.99 53 90% 1.6k $25k (exactly $25,424) quasilyte
UNHUMAN $3.99 161 73% 4.8k $19k (exactly $19,272) Kinda Lowkey Games
Guildamation $14.99 36 75% 1.1k $16k (exactly $16,189) Hammerback Games
Visseron Idle $2.99 46 78% 1.4k $4.1k (exactly $4,126) HammaLlama
Pixel Empires $4.99 21 33% 630 $3.1k (exactly $3,144) PiqFocus Interactive

Estimates: copies = reviews × 30, gross = copies × list price.