Do I ship it?

GamesAutomationAutomation + Auto Battler

Specimen · observed

Should I ship an Auto Battler Automation game?

Automation + Auto Battler

Of 112 developers who shipped an Auto Battler Automation game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 153 more are announced.

Verdict: fair, for a 6 / 10 build.

The middle developer here made $4.5k, ×7.2 the market's $630 for a 6 / 10 build, with 3 in 10 under $600. Revenue is up 150% on the market; 153 games are announced against 80 developers who shipped in the last year.

Deciding numbers: median 7.2 times the market baseline, revenue up 150% on the market, 153 announced, ×1.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Automation + Auto Battler
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 112
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $899 → $1.9k → $110k → $1.9k → $2.7k → $14k → $4.5k (still earning) → $3.6k (still earning)
The last cohort is still earning.
Outcomes for Automation + Auto Battler: Plate 1 · outcomes, 2 yr, n = 112
Bottom 30% $599 (exactly $599)
Median $4.5k (exactly $4,491)
Top 25% $20k (exactly $19,655)
Top 5% $255k (exactly $255,344)
Developers, 2 yr 112
Released games 190
Announced 153
Effort 6 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 150% on the market, supply 150% more developers than the period before.

Free games: 18%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Automation
effort 6 / 10 · medium · effort 6 sits in the medium band
Auto Battler
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Automation, Auto Battler; 5 in 10 of the top 25% also carry Strategy, Idler, Roguelite
Price point
$5.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with 2D, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $5.99.

The top 10 games average 86% positive over 15,710 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $4.5k, 1 in 4 over $19k, 1 in 20 over $250k.

3 in 10 developers made under $600. 7 in 10 of the 40 games released 1 to 2 years ago have fewer than 100 reviews. 153 games are announced against 80 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Automation with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds36 devs · median $57k · 31 announced
  2. + Female ProtagonistStrong odds27 devs · median $4.5k · 32 announced
  3. + Open World Survival CraftFair28 devs · median $307k · 37 announced
  4. + HorrorFair19 devs · median $8.0k · 29 announced
  5. + HistoricalFair26 devs · median $7.9k · 24 announced
  6. + UndergroundFair20 devs · median $7.4k · 32 announced
  7. + Class-BasedFair19 devs · median $6.6k · 22 announced
  8. + MiningFair105 devs · median $4.9k · 164 announced
  9. + ProgrammingFair84 devs · median $3.8k · 102 announced
  10. + FishingFair40 devs · median $3.4k · 46 announced
  11. + Turn-Based TacticsFair28 devs · median $2.9k · 36 announced
  12. + DeckbuildingFair44 devs · median $2.8k · 51 announced

All 135 pairs on the Automation page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
The King is Watching $14.99 9,006 88% 270k $4.0M (exactly $4,049,998) Hypnohead
ShapeHero Factory $23.99 991 88% 30k $713k (exactly $713,223) Asobism.Co.,Ltd
GLADIABOTS - AI Combat Arena older $14.99 846 87% 25k $380k (exactly $380,446) GFX47
Path of Idle: Old Gods Rising $9.99 1,160 77% 35k $348k (exactly $347,652) Small Mill, Small Mill
Legends of Dragaea: Idle Dungeons $9.99 976 86% 29k $293k (exactly $292,507) Blast Programming
Rogue Voltage $15.99 593 92% 18k $284k (exactly $284,462) Horizont Computergrafik
Nomad Idle $9.99 852 64% 26k $255k (exactly $255,344) The Fox Knocks
Lootun older $5.49 1,040 93% 31k $171k (exactly $171,288) ArrowSoftGames
Xenopurge $12.49 419 84% 13k $157k (exactly $156,999) Traptics
Auto Rogue $6.99 719 91% 22k $151k (exactly $150,774) 定期的な宝物
Batomon Showdown $14.99 327 87% 9.8k $147k (exactly $147,052) berrymint
Berserk B.I.T.S $6.99 667 81% 20k $140k (exactly $139,870) BerserkBoy Games

Estimates: copies = reviews × 30, gross = copies × list price.