Do I ship it?

GamesAuto BattlerAuto Battler + Cyberpunk

Specimen · observed

Should I ship a Cyberpunk Auto Battler?

Auto Battler + Cyberpunk

Of 20 developers who shipped a Cyberpunk Auto Battler in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 25 more are announced.

Verdict: fair, for a 5 / 10 build.

The middle developer here made $1.7k, ×2.7 the market's $630 for a 5 / 10 build, with 3 in 10 under $750. Revenue is up 300% on the market; 25 games are announced against 15 developers who shipped in the last year.

Deciding numbers: median 2.7 times the market baseline, revenue up 300% on the market, 25 announced, ×1.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Auto Battler + Cyberpunk
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 20
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $599 → $0 → $13k → $1.9k (still earning) → $1.5k (still earning)
The last cohort is still earning.
Outcomes for Auto Battler + Cyberpunk: Plate 1 · outcomes, 2 yr, n = 20
Bottom 30% $750 (exactly $750)
Median $1.7k (exactly $1,678)
Top 25% $3.7k (exactly $3,742)
Top 5% $176k (exactly $175,924)
Developers, 2 yr 20
Released games 38
Announced 25
Effort 5 / 10
AI-buildability Medium
Typical price $5.00

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 300% on the market, supply 200% more developers than the period before.

Free games: 18%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Auto Battler
effort 3 / 10 · high · effort 3 sits in the high band
Cyberpunk
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Auto Battler; 4 in 10 of the top 25% also carry Incremental, Action, Arcade
Price point
$5.00 typical · top 25% priced $9.99 or above
Art
6 in 10 of the top 25% ship with 2D, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $5.00.

The top 10 games average 85% positive over 1,511 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $750, median $1.7k, 1 in 4 over $3.7k, 1 in 20 over $170k.

3 in 10 developers made under $750. All of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 25 games are announced against 15 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Auto Battler with a different setting or mood, ranked by verdict then median.

  1. + ProgrammingFair14 devs · median $14k · 14 announced
  2. + Mystery DungeonFair17 devs · median $13k · 16 announced
  3. + AutomationFair112 devs · median $4.5k · 153 announced
  4. + Action RTSFair24 devs · median $3.0k · 28 announced
  5. + SimulationFair219 devs · median $2.5k · 293 announced
  6. + EconomyFair59 devs · median $2.4k · 79 announced
  7. + SandboxFair45 devs · median $1.9k · 42 announced
  8. + Artificial IntelligenceFair23 devs · median $1.6k · 28 announced
  9. + CatsFair16 devs · median $1.2k · 14 announced
  10. + ArcadeFair78 devs · median $1.1k · 93 announced
  11. + SwordplayFair13 devs · median $1.1k · 8 announced
  12. + SpaceFair44 devs · median $1.0k · 54 announced

All 119 pairs on the Auto Battler page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Nonentity Galaxy $9.99 587 94% 18k $176k (exactly $175,924) Brick-Up Studio
Berserk B.I.T.S $6.99 667 81% 20k $140k (exactly $139,870) BerserkBoy Games
CyberTD older $19.99 50 66% 1.5k $30k (exactly $29,985) Clockwork Origins
UNHUMAN $3.99 161 73% 4.8k $19k (exactly $19,272) Kinda Lowkey Games
Cyber Clutch: Hot Import Nights $19.99 21 61% 630 $13k (exactly $12,594) Gunpowder Games, Focuspoint Studios
Outcasts of Orion older $7.99 22 86% 660 $5.3k (exactly $5,273) We Are Cats
Scrap Snap $4.99 25 80% 750 $3.7k (exactly $3,742) BinkyGames
Metal Ascension older $7.49 14 42% 420 $3.1k (exactly $3,146) Don Pachi
Progress Bar Simulator older $0.99 91 86% 2.7k $2.7k (exactly $2,703) SpielmannSpiel, bison
HeroInc · EA $8.99 10 90% 300 $2.7k (exactly $2,697) Nue Games
BLADE.EXE $4.99 13 53% 390 $1.9k (exactly $1,946) Black Flag Studios
SOLARFLARE $4.00 16 100% 480 $1.9k (exactly $1,920) Swarmforge
GirlsStrage $19.99 3 0% 90 $1.8k (exactly $1,799) GAIBAKO Co.,Ltd.
Pulslink $6.99 8 75% 240 $1.7k (exactly $1,678) FatCoke

Estimates: copies = reviews × 30, gross = copies × list price.