Do I ship it?

GamesAuto BattlerAuto Battler + Inventory Management

Specimen · observed

Should I ship an Inventory Management Auto Battler?

Auto Battler + Inventory Management

Of 87 developers who shipped an Inventory Management Auto Battler in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 190 more are announced, ×3.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $2.8k, ×6.0 the market's $480 for a 3 / 10 build, and 3 in 10 made under $810; 1 in 20 cleared $430k, ×923 the market median. Revenue is flat on the market; 190 games are announced against 64 developers who shipped in the last year.

Deciding numbers: median 6.0 times the market baseline, revenue flat on the market, 190 announced, ×3.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Auto Battler + Inventory Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 87
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $9.0k → $9.4k → $6.8k → $3.3k → $7.0k → $20k → $2.7k (still earning) → $1.2k (still earning)
The last cohort is still earning.
Outcomes for Auto Battler + Inventory Management: Plate 1 · outcomes, 2 yr, n = 87
Bottom 30% $807 (exactly $807)
Median $2.8k (exactly $2,844)
Top 25% $44k (exactly $43,621)
Top 5% $438k (exactly $438,458)
Developers, 2 yr 87
Released games 147
Announced 190
Effort 3 / 10
AI-buildability High
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 180% more developers than the period before.

Free games: 20%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Auto Battler
effort 3 / 10 · high · effort 3 sits in the high band
Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Auto Battler, Inventory Management; 6 in 10 of the top 25% also carry Strategy, Roguelike, Roguelite
Price point
$7.99 typical · top 25% priced $14.99 or above
Art
6 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $7.99.

The top 10 games average 88% positive over 28,977 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $810, median $2.8k, 1 in 4 over $43k, 1 in 20 over $430k.

3 in 10 developers made under $810. 7 in 10 of the 28 games released 1 to 2 years ago have fewer than 100 reviews. 190 games are announced against 64 developers who shipped in the last year, ×3.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Auto Battler with a different second tag, ranked by verdict then median.

  1. + ProgrammingFair14 devs · median $14k · 14 announced
  2. + Mystery DungeonFair17 devs · median $13k · 16 announced
  3. + AutomationFair112 devs · median $4.5k · 153 announced
  4. + Action RTSFair24 devs · median $3.0k · 28 announced
  5. + SimulationFair219 devs · median $2.5k · 293 announced
  6. + EconomyFair59 devs · median $2.4k · 79 announced
  7. + SandboxFair45 devs · median $1.9k · 42 announced
  8. + CyberpunkFair20 devs · median $1.7k · 25 announced
  9. + Artificial IntelligenceFair23 devs · median $1.6k · 28 announced
  10. + CatsFair16 devs · median $1.2k · 14 announced
  11. + ArcadeFair78 devs · median $1.1k · 93 announced
  12. + SwordplayFair13 devs · median $1.1k · 8 announced

All 119 pairs on the Auto Battler page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Backpack Battles $14.99 18,933 91% 568k $8.5M (exactly $8,514,170) PlayWithFurcifer
Dwarves: Glory, Death and Loot $14.99 2,588 82% 78k $1.2M (exactly $1,163,824) Hamma Studios
Vivid Knight older $14.99 1,635 89% 49k $735k (exactly $735,260) Asobism.Co.,Ltd
ShapeHero Factory $23.99 991 88% 30k $713k (exactly $713,223) Asobism.Co.,Ltd
Mini Healer · EA older $7.99 2,239 87% 67k $537k (exactly $536,688) Sad Doge
Knightica $14.99 1,136 74% 34k $511k (exactly $510,859) Mad Mango Games
Wretch: Divine Ascent $14.99 975 75% 29k $438k (exactly $438,458) Ogopogo
Overlooting $9.99 1,405 81% 42k $421k (exactly $421,078) Posing Possums
Down with the Ship · EA $14.99 817 93% 25k $367k (exactly $367,405) Iron Anchor Games
Vivid World $19.99 591 88% 18k $354k (exactly $354,423) Asobism.Co.,Ltd
Legends of Dragaea: Idle Dungeons $9.99 976 86% 29k $293k (exactly $292,507) Blast Programming
Backpack Jianghu $13.99 565 80% 17k $237k (exactly $237,130) 背包工作室

Estimates: copies = reviews × 30, gross = copies × list price.