Do I ship it?

GamesAuto BattlerAuto Battler + Incremental

Specimen · observed

Should I ship an Incremental Auto Battler?

Auto Battler + Incremental

Of 158 developers who shipped an Incremental Auto Battler in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 266 more are announced, ×2.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $1.3k, ×2.6 the market's $480 for a 3 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $250k, ×536 the market median. Revenue is up 80% on the market; 266 games are announced against 129 developers who shipped in the last year.

Deciding numbers: median 2.6 times the market baseline, revenue up 80% on the market, 266 announced, ×2.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Auto Battler + Incremental
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 158
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $716 → $4.6k → $26k → $3.4k → $1.2k → $1.3k → $1.6k (still earning) → $1.4k (still earning)
The last cohort is still earning.
Outcomes for Auto Battler + Incremental: Plate 1 · outcomes, 2 yr, n = 158
Bottom 30% $594 (exactly $594)
Median $1.3k (exactly $1,258)
Top 25% $9.6k (exactly $9,590)
Top 5% $255k (exactly $254,640)
Developers, 2 yr 158
Released games 309
Announced 266
Effort 3 / 10
AI-buildability High
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 80% on the market, supply 280% more developers than the period before.

Free games: 23%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Auto Battler
effort 3 / 10 · high · effort 3 sits in the high band
Incremental
effort 1 / 10 · high · formulas and upgrade tables

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Auto Battler, Incremental; 6 in 10 of the top 25% also carry Idler, Strategy, RPG
Price point
$4.99 typical · top 25% priced $9.99 or above
Art
4 in 10 of the top 25% ship with 2D, Pixel Graphics, Relaxing
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $4.99.

The top 10 games average 88% positive over 16,105 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $1.3k, 1 in 4 over $9.5k, 1 in 20 over $250k.

3 in 10 developers made under $600. 8 in 10 of the 42 games released 1 to 2 years ago have fewer than 100 reviews. 266 games are announced against 129 developers who shipped in the last year, ×2.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Auto Battler with a different second tag, ranked by verdict then median.

  1. + ProgrammingFair14 devs · median $14k · 14 announced
  2. + Mystery DungeonFair17 devs · median $13k · 16 announced
  3. + AutomationFair112 devs · median $4.5k · 153 announced
  4. + Action RTSFair24 devs · median $3.0k · 28 announced
  5. + SimulationFair219 devs · median $2.5k · 293 announced
  6. + EconomyFair59 devs · median $2.4k · 79 announced
  7. + SandboxFair45 devs · median $1.9k · 42 announced
  8. + CyberpunkFair20 devs · median $1.7k · 25 announced
  9. + Artificial IntelligenceFair23 devs · median $1.6k · 28 announced
  10. + CatsFair16 devs · median $1.2k · 14 announced
  11. + ArcadeFair78 devs · median $1.1k · 93 announced
  12. + SwordplayFair13 devs · median $1.1k · 8 announced

All 119 pairs on the Auto Battler page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Dragon Cliff older $9.99 7,679 88% 230k $2.3M (exactly $2,301,396) Meta Interaction
Cauldron $14.99 1,678 92% 50k $755k (exactly $754,597) SleepyDad Games
Horripilant $7.99 2,928 92% 88k $702k (exactly $701,842) Alexandre Declos , Pas Game Studio
Path of Idle: Old Gods Rising $9.99 1,160 77% 35k $348k (exactly $347,652) Small Mill, Small Mill
Q-UP $9.99 1,126 93% 34k $337k (exactly $337,462) Everybody House Games
Master Healer Kale with useless party $4.99 1,879 95% 56k $281k (exactly $281,286) Evrac Studio
Desktop Defender $4.99 1,757 92% 53k $263k (exactly $263,023) Conradical Games
Nomad Idle $9.99 852 64% 26k $255k (exactly $255,344) The Fox Knocks
Loot Loop $4.99 1,701 93% 51k $255k (exactly $254,640) BitBrew
Zero Stress King: Idle Defense $4.99 1,679 87% 50k $251k (exactly $251,346) Pauloondra
Maktala: Slime Lootfest $4.99 1,345 79% 40k $201k (exactly $201,346) Samharia Studios

Estimates: copies = reviews × 30, gross = copies × list price.