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Should I ship an Incremental Auto Battler?
Auto Battler + Incremental
Of 158 developers who shipped an Incremental Auto Battler in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 266 more are announced, ×2.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 3 / 10 build.
The middle developer here made $1.3k, ×2.6 the market's $480 for a 3 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $250k, ×536 the market median. Revenue is up 80% on the market; 266 games are announced against 129 developers who shipped in the last year.
| Bottom 30% | $594 (exactly $594) |
|---|---|
| Median | $1.3k (exactly $1,258) |
| Top 25% | $9.6k (exactly $9,590) |
| Top 5% | $255k (exactly $254,640) |
| Developers, 2 yr | 158 |
| Released games | 309 |
| Announced | 266 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 80% on the market, supply 280% more developers than the period before.
Free games: 23%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Auto Battler
- effort 3 / 10 · high · effort 3 sits in the high band
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Auto Battler, Incremental; 6 in 10 of the top 25% also carry Idler, Strategy, RPG
- Price point
- $4.99 typical · top 25% priced $9.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, Pixel Graphics, Relaxing
Why players buy here
The top 25% priced at $9.99 or above; the middle game at $4.99.
The top 10 games average 88% positive over 16,105 reviews.
What kills games here
3 in 10 developers made under $600. 8 in 10 of the 42 games released 1 to 2 years ago have fewer than 100 reviews. 266 games are announced against 129 developers who shipped in the last year, ×2.1 per shipper.
Adjacent niches
Auto Battler with a different second tag, ranked by verdict then median.
- + ProgrammingFair
- + Mystery DungeonFair
- + AutomationFair
- + Action RTSFair
- + SimulationFair
- + EconomyFair
- + SandboxFair
- + CyberpunkFair
- + Artificial IntelligenceFair
- + CatsFair
- + ArcadeFair
- + SwordplayFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Dragon Cliff | older | $9.99 | 7,679 88% | 230k | $2.3M (exactly $2,301,396) | Meta Interaction |
| | Cauldron | $14.99 | 1,678 92% | 50k | $755k (exactly $754,597) | SleepyDad Games | |
| | Horripilant | $7.99 | 2,928 92% | 88k | $702k (exactly $701,842) | Alexandre Declos , Pas Game Studio | |
| | Path of Idle: Old Gods Rising | $9.99 | 1,160 77% | 35k | $348k (exactly $347,652) | Small Mill, Small Mill | |
| | Q-UP | $9.99 | 1,126 93% | 34k | $337k (exactly $337,462) | Everybody House Games | |
| | Master Healer Kale with useless party | $4.99 | 1,879 95% | 56k | $281k (exactly $281,286) | Evrac Studio | |
| | Desktop Defender | $4.99 | 1,757 92% | 53k | $263k (exactly $263,023) | Conradical Games | |
| | Nomad Idle | $9.99 | 852 64% | 26k | $255k (exactly $255,344) | The Fox Knocks | |
| | Loot Loop | $4.99 | 1,701 93% | 51k | $255k (exactly $254,640) | BitBrew | |
| | Zero Stress King: Idle Defense | $4.99 | 1,679 87% | 50k | $251k (exactly $251,346) | Pauloondra | |
| | Maktala: Slime Lootfest | $4.99 | 1,345 79% | 40k | $201k (exactly $201,346) | Samharia Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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