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Should I ship an Action Roguelike Sports game?
Sports + Action Roguelike
Of 41 developers who shipped an Action Roguelike Sports game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 39 more are announced.
Verdict: fair, for a 6 / 10 build.
The middle developer here made $1.6k, ×2.6 the market's $630 for a 6 / 10 build, with 3 in 10 under $50. Revenue is up 110% on the market; 39 games are announced against 22 developers who shipped in the last year.
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $1.6k (exactly $1,647) |
| Top 25% | $35k (exactly $35,180) |
| Top 5% | $226k (exactly $225,660) |
| Developers, 2 yr | 41 |
| Released games | 156 |
| Announced | 39 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 110% on the market, supply 10% more developers than the period before.
Free games: 4%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Sports
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Action Roguelike
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Sports, Action Roguelike; 6 in 10 of the top 25% also carry Action, Roguelike, Physics
- Price point
- $6.99 typical · top 25% priced $19.99 or above
- Art
- 3 in 10 of the top 25% ship with 2D, 3D, Difficult
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $6.99.
The top 10 games average 79% positive over 3,091 reviews.
What kills games here
3 in 10 developers made under $50. 8 in 10 of the 39 games released 1 to 2 years ago have fewer than 100 reviews. 39 games are announced against 22 developers who shipped in the last year.
Adjacent niches
Sports with a different second tag, ranked by verdict then median.
- + Dynamic NarrationStrong odds
- + CraftingFair
- + Strategy RPGFair
- + SandboxFair
- + Split ScreenFair
- + Dating SimFair
- + Visual NovelFair
- + LGBTQ+Fair
- + FMVFair
- + BikesFair
- + Immersive SimFair
- + Choices MatterFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Descenders Next | · EA | $29.99 | 389 79% | 12k | $350k (exactly $349,983) | RageSquid |
| | Whisker Squadron: Survivor | $19.99 | 485 77% | 15k | $291k (exactly $290,854) | Flippfly LLC | |
| | Helskate | $24.99 | 301 65% | 9.0k | $226k (exactly $225,660) | Phantom Coast | |
| | Bloody Rally Show | older | $19.99 | 248 89% | 7.4k | $149k (exactly $148,726) | Kodo Linija |
| | Lake of Creatures | $12.49 | 354 92% | 11k | $133k (exactly $132,644) | ANTENNA GAMES | |
| | Pro Jank Footy | $14.99 | 215 80% | 6.5k | $97k (exactly $96,686) | Powerbomb Games, Tinker Town | |
| | Hangtime! | $9.99 | 250 77% | 7.5k | $75k (exactly $74,925) | Leo Langlois | |
| | VR Sailing | $7.99 | 307 96% | 9.2k | $74k (exactly $73,588) | HFRK. | |
| | Motordoom | older | $13.99 | 174 94% | 5.2k | $73k (exactly $73,028) | Hobo Cat Games |
| | Extreme Climbing | older | $7.99 | 277 92% | 8.3k | $66k (exactly $66,397) | HFRK |
| | 4Wheel Challenge | $3.99 | 409 57% | 12k | $49k (exactly $48,957) | LJ3D STUDIOS | |
| | KUNKUN Defender 2 | $4.99 | 294 94% | 8.8k | $44k (exactly $44,012) | Seal | |
| | Vilde | $15.99 | 87 74% | 2.6k | $42k (exactly $41,734) | Chaotic Minds |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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